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// Copyright 2017-2019 Parity Technologies (UK) Ltd.
// This file is part of Substrate.
// Substrate is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// Substrate is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with Substrate. If not, see <http://www.gnu.org/licenses/>.
//!
//! The Staking module is used to manage funds at stake by network maintainers.
//!
//! - [`staking::Trait`](./trait.Trait.html)
//! - [`Call`](./enum.Call.html)
//! - [`Module`](./struct.Module.html)
//!
//! ## Overview
//! The Staking module is the means by which a set of network maintainers (known as _authorities_
//! in some contexts and _validators_ in others) are chosen based upon those who voluntarily place
//! funds under deposit. Under deposit, those funds are rewarded under normal operation but are
//! held at pain of _slash_ (expropriation) should the staked maintainer be found not to be
//! discharging its duties properly.
//! ### Terminology
//! <!-- Original author of paragraph: @gavofyork -->
//!
//! - Staking: The process of locking up funds for some time, placing them at risk of slashing
//! (loss) in order to become a rewarded maintainer of the network.
//! - Validating: The process of running a node to actively maintain the network, either by
//! producing blocks or guaranteeing finality of the chain.
//! - Nominating: The process of placing staked funds behind one or more validators in order to
//! share in any reward, and punishment, they take.
//! - Stash account: The account holding an owner's funds used for staking.
//! - Controller account: The account that controls an owner's funds for staking.
//! - Era: A (whole) number of sessions, which is the period that the validator set (and each
//! validator's active nominator set) is recalculated and where rewards are paid out.
//! - Slash: The punishment of a staker by reducing its funds.
//!
//! ### Goals
//! <!-- Original author of paragraph: @gavofyork -->
//!
//! The staking system in Substrate NPoS is designed to make the following possible:
//! - Stake funds that are controlled by a cold wallet.
//! - Withdraw some, or deposit more, funds without interrupting the role of an entity.
//! - Switch between roles (nominator, validator, idle) with minimal overhead.
//!
//! ### Scenarios
//!
//! #### Staking
//!
//! Almost any interaction with the Staking module requires a process of _**bonding**_ (also known
//! as being a _staker_). To become *bonded*, a fund-holding account known as the _stash account_,
//! which holds some or all of the funds that become frozen in place as part of the staking process,
//! is paired with an active **controller** account, which issues instructions on how they shall be
//! used.
//! An account pair can become bonded using the [`bond`](./enum.Call.html#variant.bond) call.
//!
//! Stash accounts can change their associated controller using the
//! [`set_controller`](./enum.Call.html#variant.set_controller) call.
//! There are three possible roles that any staked account pair can be in: `Validator`, `Nominator`
//! and `Idle` (defined in [`StakerStatus`](./enum.StakerStatus.html)). There are three
//! corresponding instructions to change between roles, namely:
//! [`validate`](./enum.Call.html#variant.validate), [`nominate`](./enum.Call.html#variant.nominate),
//! and [`chill`](./enum.Call.html#variant.chill).
//!
//! #### Validating
//!
//! A **validator** takes the role of either validating blocks or ensuring their finality,
//! maintaining the veracity of the network. A validator should avoid both any sort of malicious
//! misbehavior and going offline. Bonded accounts that state interest in being a validator do NOT
//! get immediately chosen as a validator. Instead, they are declared as a _candidate_ and they
//! _might_ get elected at the _next era_ as a validator. The result of the election is determined
//! by nominators and their votes.
//! An account can become a validator candidate via the
//! [`validate`](./enum.Call.html#variant.validate) call.
//!
//! #### Nomination
//!
//! A **nominator** does not take any _direct_ role in maintaining the network, instead, it votes on
//! a set of validators to be elected. Once interest in nomination is stated by an account, it
//! takes effect at the next election round. The funds in the nominator's stash account indicate the
//! _weight_ of its vote. Both the rewards and any punishment that a validator earns are shared
//! between the validator and its nominators. This rule incentivizes the nominators to NOT vote for
//! the misbehaving/offline validators as much as possible, simply because the nominators will also
//! lose funds if they vote poorly.
//!
//! An account can become a nominator via the [`nominate`](enum.Call.html#variant.nominate) call.
//!
//! #### Rewards and Slash
//!
//! The **reward and slashing** procedure is the core of the Staking module, attempting to _embrace
//! valid behavior_ while _punishing any misbehavior or lack of availability_.
//! Slashing can occur at any point in time, once misbehavior is reported. Once slashing is
//! determined, a value is deducted from the balance of the validator and all the nominators who
//! voted for this validator (values are deducted from the _stash_ account of the slashed entity).
//!
//! Similar to slashing, rewards are also shared among a validator and its associated nominators.
//! Yet, the reward funds are not always transferred to the stash account and can be configured.
//! See [Reward Calculation](#reward-calculation) for more details.
//!
//! #### Chilling
//! Finally, any of the roles above can choose to step back temporarily and just chill for a while.
//! This means that if they are a nominator, they will not be considered as voters anymore and if
//! they are validators, they will no longer be a candidate for the next election.
//! An account can step back via the [`chill`](enum.Call.html#variant.chill) call.
//! The dispatchable functions of the Staking module enable the steps needed for entities to accept
//! and change their role, alongside some helper functions to get/set the metadata of the module.
//! The Staking module contains many public storage items and (im)mutable functions.
//! ### Example: Rewarding a validator by id.
//! use support::{decl_module, dispatch::Result};
//! use system::ensure_signed;
//! use paint_staking::{self as staking};
//!
//! pub trait Trait: staking::Trait {}
//!
//! decl_module! {
//! pub struct Module<T: Trait> for enum Call where origin: T::Origin {
//! /// Reward a validator.
//! pub fn reward_myself(origin) -> Result {
//! let reported = ensure_signed(origin)?;
//! <staking::Module<T>>::reward_by_ids(vec![(reported, 10)]);
//! Ok(())
//! }
//! }
//! }
//! # fn main() { }
//! ```
//!
//! ## Implementation Details
//!
//! ### Slot Stake
//!
//! The term [`SlotStake`](./struct.Module.html#method.slot_stake) will be used throughout this
//! section. It refers to a value calculated at the end of each era, containing the _minimum value
//! at stake among all validators._ Note that a validator's value at stake might be a combination
//! of the validator's own stake and the votes it received. See [`Exposure`](./struct.Exposure.html)
//! for more details.
//!
//! ### Reward Calculation
//!
//! Validators and nominators are rewarded at the end of each era. The total reward of an era is
//! calculated using the era duration and the staking rate (the total amount of tokens staked by
//! nominators and validators, divided by the total token supply). It aims to incentivise toward a
//! defined staking rate. The full specification can be found
//! [here](https://research.web3.foundation/en/latest/polkadot/Token%20Economics/#inflation-model).
//!
//! Total reward is split among validators and their nominators depending on the number of points
//! they received during the era. Points are added to a validator using
//! [`reward_by_ids`](./enum.Call.html#variant.reward_by_ids) or
//! [`reward_by_indices`](./enum.Call.html#variant.reward_by_indices).
//!
//! [`Module`](./struct.Module.html) implements
//! [`authorship::EventHandler`](../paint_authorship/trait.EventHandler.html) to add reward points
//! to block producer and block producer of referenced uncles.
//!
//! The validator and its nominator split their reward as following:
//! The validator can declare an amount, named
//! [`validator_payment`](./struct.ValidatorPrefs.html#structfield.validator_payment), that does not
//! get shared with the nominators at each reward payout through its
//! [`ValidatorPrefs`](./struct.ValidatorPrefs.html). This value gets deducted from the total reward
//! that is paid to the validator and its nominators. The remaining portion is split among the
//! validator and all of the nominators that nominated the validator, proportional to the value
//! staked behind this validator (_i.e._ dividing the
//! [`own`](./struct.Exposure.html#structfield.own) or
//! [`others`](./struct.Exposure.html#structfield.others) by
//! [`total`](./struct.Exposure.html#structfield.total) in [`Exposure`](./struct.Exposure.html)).
//! All entities who receive a reward have the option to choose their reward destination
//! through the [`Payee`](./struct.Payee.html) storage item (see
//! [`set_payee`](enum.Call.html#variant.set_payee)), to be one of the following:
//!
//! - Controller account, (obviously) not increasing the staked value.
//! - Stash account, not increasing the staked value.
//! - Stash account, also increasing the staked value.
//!
//! ### Additional Fund Management Operations
//!
//! Any funds already placed into stash can be the target of the following operations:
//!
//! The controller account can free a portion (or all) of the funds using the
//! [`unbond`](enum.Call.html#variant.unbond) call. Note that the funds are not immediately
//! accessible. Instead, a duration denoted by [`BondingDuration`](./struct.BondingDuration.html)
//! (in number of eras) must pass until the funds can actually be removed. Once the
//! `BondingDuration` is over, the [`withdraw_unbonded`](./enum.Call.html#variant.withdraw_unbonded)
//! call can be used to actually withdraw the funds.
//! Note that there is a limitation to the number of fund-chunks that can be scheduled to be
//! unlocked in the future via [`unbond`](enum.Call.html#variant.unbond). In case this maximum
//! (`MAX_UNLOCKING_CHUNKS`) is reached, the bonded account _must_ first wait until a successful
//! call to `withdraw_unbonded` to remove some of the chunks.
//!
//!
//! The current election algorithm is implemented based on Phragmén.
//! The reference implementation can be found
//! [here](https://github.com/w3f/consensus/tree/master/NPoS).
//! The election algorithm, aside from electing the validators with the most stake value and votes,
//! tries to divide the nominator votes among candidates in an equal manner. To further assure this,
//! an optional post-processing can be applied that iteratively normalizes the nominator staked
//! values until the total difference among votes of a particular nominator are less than a
//! threshold.
//!
//! ## GenesisConfig
//!
//! The Staking module depends on the [`GenesisConfig`](./struct.GenesisConfig.html).
//!
//! ## Related Modules
//!
//! - [Balances](../paint_balances/index.html): Used to manage values at stake.
//! - [Session](../paint_session/index.html): Used to manage sessions. Also, a list of new validators
//! is stored in the Session module's `Validators` at the end of each era.
mod mock;
#[cfg(test)]
mod tests;
pub mod inflation;
use codec::{HasCompact, Encode, Decode};
decl_module, decl_event, decl_storage, ensure,
traits::{
Currency, OnFreeBalanceZero, LockIdentifier, LockableCurrency,
WithdrawReasons, OnUnbalanced, Imbalance, Get, Time
use session::{historical::OnSessionEnding, SelectInitialValidators};
use sr_primitives::{
Perbill,
curve::PiecewiseLinear,
weights::SimpleDispatchInfo,
traits::{
Convert, Zero, One, StaticLookup, CheckedSub, Saturating, Bounded, SaturatedConversion,
};
use sr_staking_primitives::{
offence::{OnOffenceHandler, OffenceDetails, Offence, ReportOffence},
use sr_primitives::{Serialize, Deserialize};
use system::{ensure_signed, ensure_root};
use phragmen::{elect, equalize, build_support_map, ExtendedBalance, PhragmenStakedAssignment};
const MAX_NOMINATIONS: usize = 16;
const MAX_UNLOCKING_CHUNKS: usize = 32;
const STAKING_ID: LockIdentifier = *b"staking ";
/// Counter for the number of eras that have passed.
pub type EraIndex = u32;
/// Counter for the number of "reward" points earned by a given validator.
pub type Points = u32;
/// Reward points of an era. Used to split era total payout between validators.
#[derive(Encode, Decode, Default)]
pub struct EraPoints {
/// Total number of points. Equals the sum of reward points for each validator.
total: Points,
/// The reward points earned by a given validator. The index of this vec corresponds to the
/// index into the current validator set.
individual: Vec<Points>,
impl EraPoints {
/// Add the reward to the validator at the given index. Index must be valid
/// (i.e. `index < current_elected.len()`).
fn add_points_to_index(&mut self, index: u32, points: u32) {
if let Some(new_total) = self.total.checked_add(points) {
self.total = new_total;
self.individual.resize((index as usize + 1).max(self.individual.len()), 0);
self.individual[index as usize] += points; // Addition is less than total
/// Indicates the initial status of the staker.
#[derive(RuntimeDebug)]
#[cfg_attr(feature = "std", derive(Serialize, Deserialize))]
pub enum StakerStatus<AccountId> {
/// Chilling.
Idle,
/// Declared desire in validating or already participating in it.
Validator,
/// Nominating for a group of other stakers.
Nominator(Vec<AccountId>),
}
/// A destination account for payment.
#[derive(PartialEq, Eq, Copy, Clone, Encode, Decode, RuntimeDebug)]
pub enum RewardDestination {
/// Pay into the stash account, increasing the amount at stake accordingly.
Staked,
/// Pay into the stash account, not increasing the amount at stake.
Stash,
/// Pay into the controller account.
Controller,
}
impl Default for RewardDestination {
fn default() -> Self {
RewardDestination::Staked
}
#[derive(PartialEq, Eq, Clone, Encode, Decode, RuntimeDebug)]
pub struct ValidatorPrefs<Balance: HasCompact> {
/// Reward that validator takes up-front; only the rest is split between themselves and
/// nominators.
impl<B: Default + HasCompact + Copy> Default for ValidatorPrefs<B> {
ValidatorPrefs {
validator_payment: Default::default(),
/// Just a Balance/BlockNumber tuple to encode when a chunk of funds will be unlocked.
#[derive(PartialEq, Eq, Clone, Encode, Decode, RuntimeDebug)]
pub struct UnlockChunk<Balance: HasCompact> {
/// Amount of funds to be unlocked.
#[codec(compact)]
value: Balance,
/// Era number at which point it'll be unlocked.
#[codec(compact)]
}
/// The ledger of a (bonded) stash.
#[derive(PartialEq, Eq, Clone, Encode, Decode, RuntimeDebug)]
pub struct StakingLedger<AccountId, Balance: HasCompact> {
/// The stash account whose balance is actually locked and at stake.
pub stash: AccountId,
/// The total amount of the stash's balance that we are currently accounting for.
/// It's just `active` plus all the `unlocking` balances.
#[codec(compact)]
pub total: Balance,
/// The total amount of the stash's balance that will be at stake in any forthcoming
/// rounds.
#[codec(compact)]
pub active: Balance,
/// Any balance that is becoming free, which may eventually be transferred out
/// of the stash (assuming it doesn't get slashed first).
pub unlocking: Vec<UnlockChunk<Balance>>,
impl<
AccountId,
Balance: HasCompact + Copy + Saturating,
> StakingLedger<AccountId, Balance> {
/// Remove entries from `unlocking` that are sufficiently old and reduce the
/// total by the sum of their balances.
fn consolidate_unlocked(self, current_era: EraIndex) -> Self {
let mut total = self.total;
let unlocking = self.unlocking.into_iter()
.filter(|chunk| if chunk.era > current_era {
true
} else {
total = total.saturating_sub(chunk.value);
false
})
.collect();
Self { total, active: self.active, stash: self.stash, unlocking }
}
}
/// The amount of exposure (to slashing) than an individual nominator has.
#[derive(PartialEq, Eq, PartialOrd, Ord, Clone, Encode, Decode, RuntimeDebug)]
pub struct IndividualExposure<AccountId, Balance: HasCompact> {
/// The stash account of the nominator in question.
who: AccountId,
/// Amount of funds exposed.
#[codec(compact)]
value: Balance,
}
/// A snapshot of the stake backing a single validator in the system.
#[derive(PartialEq, Eq, PartialOrd, Ord, Clone, Encode, Decode, Default, RuntimeDebug)]
pub struct Exposure<AccountId, Balance: HasCompact> {
/// The total balance backing this validator.
#[codec(compact)]
pub total: Balance,
/// The validator's own stash that is exposed.
#[codec(compact)]
pub own: Balance,
/// The portions of nominators stashes that are exposed.
pub others: Vec<IndividualExposure<AccountId, Balance>>,
}
/// A slashing event occurred, slashing a validator for a given amount of balance.
#[derive(PartialEq, Eq, PartialOrd, Ord, Clone, Encode, Decode, Default, RuntimeDebug)]
pub struct SlashJournalEntry<AccountId, Balance: HasCompact> {
who: AccountId,
amount: Balance,
own_slash: Balance, // the amount of `who`'s own exposure that was slashed
}
pub type BalanceOf<T> =
<<T as Trait>::Currency as Currency<<T as system::Trait>::AccountId>>::Balance;
<<T as Trait>::Currency as Currency<<T as system::Trait>::AccountId>>::PositiveImbalance;
<<T as Trait>::Currency as Currency<<T as system::Trait>::AccountId>>::NegativeImbalance;
type MomentOf<T>= <<T as Trait>::Time as Time>::Moment;
/// Means for interacting with a specialized version of the `session` trait.
///
/// This is needed because `Staking` sets the `ValidatorIdOf` of the `session::Trait`
pub trait SessionInterface<AccountId>: system::Trait {
/// Disable a given validator by stash ID.
///
/// Returns `true` if new era should be forced at the end of this session.
/// This allows preventing a situation where there is too many validators
/// disabled and block production stalls.
fn disable_validator(validator: &AccountId) -> Result<bool, ()>;
/// Get the validators from session.
fn validators() -> Vec<AccountId>;
/// Prune historical session tries up to but not including the given index.
fn prune_historical_up_to(up_to: SessionIndex);
}
impl<T: Trait> SessionInterface<<T as system::Trait>::AccountId> for T where
T: session::Trait<ValidatorId = <T as system::Trait>::AccountId>,
T: session::historical::Trait<
FullIdentification = Exposure<<T as system::Trait>::AccountId, BalanceOf<T>>,
FullIdentificationOf = ExposureOf<T>,
>,
T::SessionHandler: session::SessionHandler<<T as system::Trait>::AccountId>,
T::OnSessionEnding: session::OnSessionEnding<<T as system::Trait>::AccountId>,
T::SelectInitialValidators: session::SelectInitialValidators<<T as system::Trait>::AccountId>,
T::ValidatorIdOf: Convert<<T as system::Trait>::AccountId, Option<<T as system::Trait>::AccountId>>
{
fn disable_validator(validator: &<T as system::Trait>::AccountId) -> Result<bool, ()> {
<session::Module<T>>::disable(validator)
}
fn validators() -> Vec<<T as system::Trait>::AccountId> {
<session::Module<T>>::validators()
}
fn prune_historical_up_to(up_to: SessionIndex) {
<session::historical::Module<T>>::prune_up_to(up_to);
}
}
pub trait Trait: system::Trait {
type Currency: LockableCurrency<Self::AccountId, Moment=Self::BlockNumber>;
/// Time used for computing era duration.
type Time: Time;
/// Convert a balance into a number used for election calculation.
/// This must fit into a `u64` but is allowed to be sensibly lossy.
/// TODO: #1377
/// The backward convert should be removed as the new Phragmen API returns ratio.
/// The post-processing needs it but will be moved to off-chain. TODO: #2908
type CurrencyToVote: Convert<BalanceOf<Self>, u64> + Convert<u128, BalanceOf<Self>>;
/// Tokens have been minted and are unused for validator-reward.
type RewardRemainder: OnUnbalanced<NegativeImbalanceOf<Self>>;
type Event: From<Event<Self>> + Into<<Self as system::Trait>::Event>;
/// Handler for the unbalanced reduction when slashing a staker.
type Slash: OnUnbalanced<NegativeImbalanceOf<Self>>;
/// Handler for the unbalanced increment when rewarding a staker.
type Reward: OnUnbalanced<PositiveImbalanceOf<Self>>;
/// Number of sessions per era.
type SessionsPerEra: Get<SessionIndex>;
/// Number of eras that staked funds must remain bonded for.
type BondingDuration: Get<EraIndex>;
/// Interface for interacting with a session module.
type SessionInterface: self::SessionInterface<Self::AccountId>;
/// The NPoS reward curve to use.
type RewardCurve: Get<&'static PiecewiseLinear<'static>>;
/// Mode of era-forcing.
#[derive(Copy, Clone, PartialEq, Eq, Encode, Decode, RuntimeDebug)]
#[cfg_attr(feature = "std", derive(Serialize, Deserialize))]
pub enum Forcing {
/// Not forcing anything - just let whatever happen.
NotForcing,
/// Force a new era, then reset to `NotForcing` as soon as it is done.
ForceNew,
/// Avoid a new era indefinitely.
ForceNone,
/// Force a new era at the end of all sessions indefinitely.
ForceAlways,
}
impl Default for Forcing {
fn default() -> Self { Forcing::NotForcing }
}
decl_storage! {
trait Store for Module<T: Trait> as Staking {
/// The ideal number of staking participants.
pub ValidatorCount get(fn validator_count) config(): u32;
/// Minimum number of staking participants before emergency conditions are imposed.
pub MinimumValidatorCount get(fn minimum_validator_count) config():
u32 = DEFAULT_MINIMUM_VALIDATOR_COUNT;
/// Any validators that may never be slashed or forcibly kicked. It's a Vec since they're
/// easy to initialize and the performance hit is minimal (we expect no more than four
/// invulnerables) and restricted to testnets.
pub Invulnerables get(fn invulnerables) config(): Vec<T::AccountId>;
/// Map from all locked "stash" accounts to the controller account.
pub Bonded get(fn bonded): map T::AccountId => Option<T::AccountId>;
/// Map from all (unlocked) "controller" accounts to the info regarding the staking.
pub Ledger get(fn ledger):
map T::AccountId => Option<StakingLedger<T::AccountId, BalanceOf<T>>>;
/// Where the reward payment should be made. Keyed by stash.
pub Payee get(fn payee): map T::AccountId => RewardDestination;
/// The map from (wannabe) validator stash key to the preferences of that validator.
pub Validators get(fn validators): linked_map T::AccountId => ValidatorPrefs<BalanceOf<T>>;
/// The map from nominator stash key to the set of stash keys of all validators to nominate.
pub Nominators get(fn nominators): linked_map T::AccountId => Vec<T::AccountId>;
/// Nominators for a particular account that is in action right now. You can't iterate
/// through validators here, but you can find them in the Session module.
///
/// This is keyed by the stash account.
pub Stakers get(fn stakers): map T::AccountId => Exposure<T::AccountId, BalanceOf<T>>;
/// The currently elected validator set keyed by stash account ID.
pub CurrentElected get(fn current_elected): Vec<T::AccountId>;
pub CurrentEra get(fn current_era) config(): EraIndex;
/// The start of the current era.
pub CurrentEraStart get(fn current_era_start): MomentOf<T>;
/// The session index at which the current era started.
pub CurrentEraStartSessionIndex get(fn current_era_start_session_index): SessionIndex;
/// Rewards for the current era. Using indices of current elected set.
CurrentEraPointsEarned get(fn current_era_reward): EraPoints;
/// The amount of balance actively at stake for each validator slot, currently.
///
/// This is used to derive rewards and punishments.
pub SlotStake get(fn slot_stake) build(|config: &GenesisConfig<T>| {
config.stakers.iter().map(|&(_, _, value, _)| value).min().unwrap_or_default()
/// True if the next session change will be a new era regardless of index.
pub ForceEra get(fn force_era) config(): Forcing;
/// The percentage of the slash that is distributed to reporters.
///
/// The rest of the slashed value is handled by the `Slash`.
pub SlashRewardFraction get(fn slash_reward_fraction) config(): Perbill;
/// A mapping from still-bonded eras to the first session index of that era.
BondedEras: Vec<(EraIndex, SessionIndex)>;
/// All slashes that have occurred in a given era.
EraSlashJournal get(fn era_slash_journal):
map EraIndex => Vec<SlashJournalEntry<T::AccountId, BalanceOf<T>>>;
config(stakers):
Vec<(T::AccountId, T::AccountId, BalanceOf<T>, StakerStatus<T::AccountId>)>;
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build(|config: &GenesisConfig<T>| {
for &(ref stash, ref controller, balance, ref status) in &config.stakers {
assert!(
T::Currency::free_balance(&stash) >= balance,
"Stash does not have enough balance to bond."
);
let _ = <Module<T>>::bond(
T::Origin::from(Some(stash.clone()).into()),
T::Lookup::unlookup(controller.clone()),
balance,
RewardDestination::Staked,
);
let _ = match status {
StakerStatus::Validator => {
<Module<T>>::validate(
T::Origin::from(Some(controller.clone()).into()),
Default::default(),
)
},
StakerStatus::Nominator(votes) => {
<Module<T>>::nominate(
T::Origin::from(Some(controller.clone()).into()),
votes.iter().map(|l| T::Lookup::unlookup(l.clone())).collect(),
)
}, _ => Ok(())
};
}
decl_event!(
pub enum Event<T> where Balance = BalanceOf<T>, <T as system::Trait>::AccountId {
/// All validators have been rewarded by the first balance; the second is the remainder
/// from the maximum amount of reward.
Reward(Balance, Balance),
/// One validator (and its nominators) has been slashed by the given amount.
Slash(AccountId, Balance),
/// An old slashing report from a prior era was discarded because it could
/// not be processed.
OldSlashingReportDiscarded(SessionIndex),
pub struct Module<T: Trait> for enum Call where origin: T::Origin {
/// Number of sessions per era.
const SessionsPerEra: SessionIndex = T::SessionsPerEra::get();
/// Number of eras that staked funds must remain bonded for.
const BondingDuration: EraIndex = T::BondingDuration::get();
fn deposit_event() = default;
fn on_finalize() {
// Set the start of the first era.
if !<CurrentEraStart<T>>::exists() {
<CurrentEraStart<T>>::put(T::Time::now());
}
}
/// Take the origin account as a stash and lock up `value` of its balance. `controller` will
/// `value` must be more than the `minimum_balance` specified by `T::Currency`.
/// The dispatch origin for this call must be _Signed_ by the stash account.
///
/// # <weight>
/// - Independent of the arguments. Moderate complexity.
/// - O(1).
/// - Three extra DB entries.
///
/// NOTE: Two of the storage writes (`Self::bonded`, `Self::payee`) are _never_ cleaned unless
/// the `origin` falls below _existential deposit_ and gets removed as dust.
/// # </weight>
#[weight = SimpleDispatchInfo::FixedNormal(500_000)]
fn bond(origin,
controller: <T::Lookup as StaticLookup>::Source,
#[compact] value: BalanceOf<T>,
payee: RewardDestination
) {
let stash = ensure_signed(origin)?;
if <Bonded<T>>::exists(&stash) {
return Err("stash already bonded")
let controller = T::Lookup::lookup(controller)?;
if <Ledger<T>>::exists(&controller) {
return Err("controller already paired")
}
// reject a bond which is considered to be _dust_.
if value < T::Currency::minimum_balance() {
return Err("can not bond with value less than minimum balance")
}
// You're auto-bonded forever, here. We might improve this by only bonding when
// you actually validate/nominate and remove once you unbond __everything__.
<Bonded<T>>::insert(&stash, &controller);
<Payee<T>>::insert(&stash, payee);
let stash_balance = T::Currency::free_balance(&stash);
let value = value.min(stash_balance);
let item = StakingLedger { stash, total: value, active: value, unlocking: vec![] };
Self::update_ledger(&controller, &item);
/// Add some extra amount that have appeared in the stash `free_balance` into the balance up
/// Use this if there are additional funds in your stash account that you wish to bond.
/// Unlike [`bond`] or [`unbond`] this function does not impose any limitation on the amount
/// that can be added.
/// The dispatch origin for this call must be _Signed_ by the stash, not the controller.
///
/// # <weight>
/// - Independent of the arguments. Insignificant complexity.
/// - O(1).
/// - One DB entry.
/// # </weight>
#[weight = SimpleDispatchInfo::FixedNormal(500_000)]
fn bond_extra(origin, #[compact] max_additional: BalanceOf<T>) {
let stash = ensure_signed(origin)?;
let controller = Self::bonded(&stash).ok_or("not a stash")?;
let mut ledger = Self::ledger(&controller).ok_or("not a controller")?;
let stash_balance = T::Currency::free_balance(&stash);
if let Some(extra) = stash_balance.checked_sub(&ledger.total) {
let extra = extra.min(max_additional);
ledger.total += extra;
ledger.active += extra;
Self::update_ledger(&controller, &ledger);
/// Schedule a portion of the stash to be unlocked ready for transfer out after the bond
/// period ends. If this leaves an amount actively bonded less than
/// T::Currency::minimum_balance(), then it is increased to the full amount.
/// Once the unlock period is done, you can call `withdraw_unbonded` to actually move
/// the funds out of management ready for transfer.
///
/// No more than a limited number of unlocking chunks (see `MAX_UNLOCKING_CHUNKS`)
/// can co-exists at the same time. In that case, [`Call::withdraw_unbonded`] need
/// to be called first to remove some of the chunks (if possible).
///
/// The dispatch origin for this call must be _Signed_ by the controller, not the stash.
///
/// See also [`Call::withdraw_unbonded`].
///
/// # <weight>
/// - Independent of the arguments. Limited but potentially exploitable complexity.
/// - Contains a limited number of reads.
/// - Each call (requires the remainder of the bonded balance to be above `minimum_balance`)
/// will cause a new entry to be inserted into a vector (`Ledger.unlocking`) kept in storage.
/// The only way to clean the aforementioned storage item is also user-controlled via `withdraw_unbonded`.
/// - One DB entry.
/// </weight>
#[weight = SimpleDispatchInfo::FixedNormal(400_000)]
fn unbond(origin, #[compact] value: BalanceOf<T>) {
let controller = ensure_signed(origin)?;
let mut ledger = Self::ledger(&controller).ok_or("not a controller")?;
ensure!(
ledger.unlocking.len() < MAX_UNLOCKING_CHUNKS,
"can not schedule more unlock chunks"
);
let mut value = value.min(ledger.active);
if !value.is_zero() {
ledger.active -= value;
// Avoid there being a dust balance left in the staking system.
if ledger.active < T::Currency::minimum_balance() {
value += ledger.active;
ledger.active = Zero::zero();
}
let era = Self::current_era() + T::BondingDuration::get();
ledger.unlocking.push(UnlockChunk { value, era });
Self::update_ledger(&controller, &ledger);
/// Remove any unlocked chunks from the `unlocking` queue from our management.
/// This essentially frees up that balance to be used by the stash account to do
/// whatever it wants.
/// The dispatch origin for this call must be _Signed_ by the controller, not the stash.
///
/// # <weight>
/// - Could be dependent on the `origin` argument and how much `unlocking` chunks exist.
/// It implies `consolidate_unlocked` which loops over `Ledger.unlocking`, which is
/// indirectly user-controlled. See [`unbond`] for more detail.
/// - Contains a limited number of reads, yet the size of which could be large based on `ledger`.
/// - Writes are limited to the `origin` account key.
/// # </weight>
#[weight = SimpleDispatchInfo::FixedNormal(400_000)]
fn withdraw_unbonded(origin) {
let controller = ensure_signed(origin)?;
let ledger = Self::ledger(&controller).ok_or("not a controller")?;
let ledger = ledger.consolidate_unlocked(Self::current_era());
if ledger.unlocking.is_empty() && ledger.active.is_zero() {
// This account must have called `unbond()` with some value that caused the active
// portion to fall below existential deposit + will have no more unlocking chunks
// left. We can now safely remove this.
let stash = ledger.stash;
// remove the lock.
T::Currency::remove_lock(STAKING_ID, &stash);
// remove all staking-related information.
Self::kill_stash(&stash);
} else {
// This was the consequence of a partial unbond. just update the ledger and move on.
Self::update_ledger(&controller, &ledger);
}
/// Declare the desire to validate for the origin controller.
///
/// Effects will be felt at the beginning of the next era.
/// The dispatch origin for this call must be _Signed_ by the controller, not the stash.
///
/// # <weight>
/// - Independent of the arguments. Insignificant complexity.
/// - Contains a limited number of reads.
/// - Writes are limited to the `origin` account key.
/// # </weight>
#[weight = SimpleDispatchInfo::FixedNormal(750_000)]
fn validate(origin, prefs: ValidatorPrefs<BalanceOf<T>>) {
let controller = ensure_signed(origin)?;
let ledger = Self::ledger(&controller).ok_or("not a controller")?;
let stash = &ledger.stash;
<Nominators<T>>::remove(stash);
<Validators<T>>::insert(stash, prefs);
/// Declare the desire to nominate `targets` for the origin controller.
///
/// Effects will be felt at the beginning of the next era.
/// The dispatch origin for this call must be _Signed_ by the controller, not the stash.
///
/// # <weight>
/// - The transaction's complexity is proportional to the size of `targets`,
/// which is capped at `MAX_NOMINATIONS`.
/// - Both the reads and writes follow a similar pattern.
/// # </weight>
#[weight = SimpleDispatchInfo::FixedNormal(750_000)]
fn nominate(origin, targets: Vec<<T::Lookup as StaticLookup>::Source>) {
let controller = ensure_signed(origin)?;
let ledger = Self::ledger(&controller).ok_or("not a controller")?;
let stash = &ledger.stash;
ensure!(!targets.is_empty(), "targets cannot be empty");
let targets = targets.into_iter()
.take(MAX_NOMINATIONS)
.map(|t| T::Lookup::lookup(t))
.collect::<result::Result<Vec<T::AccountId>, _>>()?;
<Validators<T>>::remove(stash);
<Nominators<T>>::insert(stash, targets);
/// Declare no desire to either validate or nominate.
/// Effects will be felt at the beginning of the next era.
/// The dispatch origin for this call must be _Signed_ by the controller, not the stash.
///
/// # <weight>
/// - Independent of the arguments. Insignificant complexity.
/// - Contains one read.
/// - Writes are limited to the `origin` account key.
/// # </weight>
#[weight = SimpleDispatchInfo::FixedNormal(500_000)]
fn chill(origin) {
let controller = ensure_signed(origin)?;
let ledger = Self::ledger(&controller).ok_or("not a controller")?;
let stash = &ledger.stash;
<Validators<T>>::remove(stash);
<Nominators<T>>::remove(stash);
/// (Re-)set the payment target for a controller.
///
/// Effects will be felt at the beginning of the next era.
/// The dispatch origin for this call must be _Signed_ by the controller, not the stash.
///
/// # <weight>
/// - Independent of the arguments. Insignificant complexity.
/// - Contains a limited number of reads.
/// - Writes are limited to the `origin` account key.
/// # </weight>
#[weight = SimpleDispatchInfo::FixedNormal(500_000)]
fn set_payee(origin, payee: RewardDestination) {
let controller = ensure_signed(origin)?;
let ledger = Self::ledger(&controller).ok_or("not a controller")?;
let stash = &ledger.stash;
<Payee<T>>::insert(stash, payee);
}
/// (Re-)set the controller of a stash.
///
/// Effects will be felt at the beginning of the next era.
///
/// The dispatch origin for this call must be _Signed_ by the stash, not the controller.
///
/// # <weight>
/// - Independent of the arguments. Insignificant complexity.
/// - Contains a limited number of reads.
/// - Writes are limited to the `origin` account key.
/// # </weight>
#[weight = SimpleDispatchInfo::FixedNormal(750_000)]
fn set_controller(origin, controller: <T::Lookup as StaticLookup>::Source) {
let stash = ensure_signed(origin)?;
let old_controller = Self::bonded(&stash).ok_or("not a stash")?;
let controller = T::Lookup::lookup(controller)?;
if <Ledger<T>>::exists(&controller) {
return Err("controller already paired")
}
if controller != old_controller {
<Bonded<T>>::insert(&stash, &controller);
if let Some(l) = <Ledger<T>>::take(&old_controller) {
<Ledger<T>>::insert(&controller, l);
}
/// The ideal number of validators.
#[weight = SimpleDispatchInfo::FreeOperational]
fn set_validator_count(origin, #[compact] new: u32) {
ensure_root(origin)?;
ValidatorCount::put(new);
/// Force there to be no new eras indefinitely.
///
/// # <weight>
/// - No arguments.
/// # </weight>
#[weight = SimpleDispatchInfo::FreeOperational]
fn force_no_eras(origin) {
ensure_root(origin)?;
ForceEra::put(Forcing::ForceNone);
}
/// Force there to be a new era at the end of the next session. After this, it will be
/// reset to normal (non-forced) behaviour.
///
/// # <weight>
/// # </weight>
#[weight = SimpleDispatchInfo::FreeOperational]
fn force_new_era(origin) {
ensure_root(origin)?;
ForceEra::put(Forcing::ForceNew);
/// Set the validators who cannot be slashed (if any).
#[weight = SimpleDispatchInfo::FreeOperational]
fn set_invulnerables(origin, validators: Vec<T::AccountId>) {
ensure_root(origin)?;
<Invulnerables<T>>::put(validators);
/// Force a current staker to become completely unstaked, immediately.