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// Copyright 2019-2020 Parity Technologies (UK) Ltd.
// This file is part of Polkadot.

// Polkadot is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.

// Polkadot is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.

// You should have received a copy of the GNU General Public License
// along with Polkadot.  If not, see <http://www.gnu.org/licenses/>.

/// Money matters.
pub mod currency {
	use primitives::Balance;

	pub const DOTS: Balance = 1_000_000_000_000;
	pub const DOLLARS: Balance = DOTS;
	pub const CENTS: Balance = DOLLARS / 100;
	pub const MILLICENTS: Balance = CENTS / 1_000;
}

/// Time and blocks.
pub mod time {
	use primitives::{Moment, BlockNumber};
	pub const MILLISECS_PER_BLOCK: Moment = 6000;
	pub const SLOT_DURATION: Moment = MILLISECS_PER_BLOCK;
	pub const EPOCH_DURATION_IN_BLOCKS: BlockNumber = 1 * HOURS;

	// These time units are defined in number of blocks.
	pub const MINUTES: BlockNumber = 60_000 / (MILLISECS_PER_BLOCK as BlockNumber);
	pub const HOURS: BlockNumber = MINUTES * 60;
	pub const DAYS: BlockNumber = HOURS * 24;

	// 1 in 4 blocks (on average, not counting collisions) will be primary babe blocks.
	pub const PRIMARY_PROBABILITY: (u64, u64) = (1, 4);
}

/// Fee-related.
pub mod fee {
	pub use sp_runtime::Perbill;
	use primitives::Balance;
	use frame_support::weights::Weight;
	use sp_runtime::traits::Convert;

	/// The block saturation level. Fees will be updates based on this value.
	pub const TARGET_BLOCK_FULLNESS: Perbill = Perbill::from_percent(25);

	/// Handles converting a weight scalar to a fee value, based on the scale and granularity of the
	/// node's balance type.
	///
	/// This should typically create a mapping between the following ranges:
	///   - [0, system::MaximumBlockWeight]
	///   - [Balance::min, Balance::max]
	///
	/// Yet, it can be used for any other sort of change to weight-fee. Some examples being:
	///   - Setting it to `0` will essentially disable the weight fee.
	///   - Setting it to `1` will cause the literal `#[weight = x]` values to be charged.
	pub struct WeightToFee;
	impl Convert<Weight, Balance> for WeightToFee {
		fn convert(x: Weight) -> Balance {
			// in Kusama a weight of 10_000 (smallest non-zero weight) is mapped to 1/10 CENT:
			Balance::from(x).saturating_mul(super::currency::CENTS / (10 * 10_000))
		}
	}
}