lib.rs 22.2 KiB
Newer Older
Fedor Sakharov's avatar
Fedor Sakharov committed
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768
// Copyright 2020 Parity Technologies (UK) Ltd.
// This file is part of Polkadot.

// Polkadot is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.

// Polkadot is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.

// You should have received a copy of the GNU General Public License
// along with Polkadot.  If not, see <http://www.gnu.org/licenses/>.

//! # Overseer
//!
//! `overseer` implements the Overseer architecture described in the
//! [implementors-guide](https://github.com/paritytech/polkadot/blob/master/roadmap/implementors-guide/guide.md).
//! For the motivations behind implementing the overseer itself you should
//! check out that guide, documentation in this crate will be mostly discussing
//! technical stuff.
//!
//! An `Overseer` is something that allows spawning/stopping and overseing
//! asynchronous tasks as well as establishing a well-defined and easy to use
//! protocol that the tasks can use to communicate with each other. It is desired
//! that this protocol is the only way tasks communicate with each other, however
//! at this moment there are no foolproof guards against other ways of communication.
//!
//! The `Overseer` is instantiated with a pre-defined set of `Subsystems` that
//! share the same behavior from `Overseer`'s point of view.
//!
//! ```text
//!                              +-----------------------------+
//!                              |         Overseer            |
//!                              +-----------------------------+
//!
//!             ................|  Overseer "holds" these and uses |..............
//!             .                  them to (re)start things                      .
//!             .                                                                .
//!             .  +-------------------+                +---------------------+  .
//!             .  |   Subsystem1      |                |   Subsystem2        |  .
//!             .  +-------------------+                +---------------------+  .
//!             .           |                                       |            .
//!             ..................................................................
//!                         |                                       |
//!                       start()                                 start()
//!                         V                                       V
//!             ..................| Overseer "runs" these |.......................
//!             .  +--------------------+               +---------------------+  .
//!             .  | SubsystemInstance1 |               | SubsystemInstance2  |  .
//!             .  +--------------------+               +---------------------+  .
//!             ..................................................................
//! ```

use std::fmt::Debug;
use std::pin::Pin;
use std::task::Poll;
use std::time::Duration;

use futures::channel::{mpsc, oneshot};
use futures::{
	pending, poll, select,
	future::{BoxFuture, RemoteHandle},
	stream::FuturesUnordered,
	task::{Spawn, SpawnError, SpawnExt},
	Future, FutureExt, SinkExt, StreamExt,
};
use futures_timer::Delay;
use streamunordered::{StreamYield, StreamUnordered};

/// An error type that describes faults that may happen
///
/// These are:
///   * Channels being closed
///   * Subsystems dying when they are not expected to
///   * Subsystems not dying when they are told to die
///   * etc.
#[derive(Debug)]
pub struct SubsystemError;

impl From<mpsc::SendError> for SubsystemError {
	fn from(_: mpsc::SendError) -> Self {
		Self
	}
}

impl From<oneshot::Canceled> for SubsystemError {
	fn from(_: oneshot::Canceled) -> Self {
		Self
	}
}

impl From<SpawnError> for SubsystemError {
    fn from(_: SpawnError) -> Self {
		Self
    }
}

/// A `Result` type that wraps [`SubsystemError`].
///
/// [`SubsystemError`]: struct.SubsystemError.html
pub type SubsystemResult<T> = Result<T, SubsystemError>;

/// An asynchronous subsystem task that runs inside and being overseen by the [`Overseer`].
///
/// In essence it's just a newtype wrapping a `BoxFuture`.
///
/// [`Overseer`]: struct.Overseer.html
pub struct SpawnedSubsystem(pub BoxFuture<'static, ()>);

// A capacity of bounded channels inside the overseer.
const CHANNEL_CAPACITY: usize = 1024;
// A graceful `Overseer` teardown time delay.
const STOP_DELAY: u64 = 1;

/// A type of messages that are sent from [`Subsystem`] to [`Overseer`].
///
/// It wraps a system-wide [`AllMessages`] type that represents all possible
/// messages in the system.
///
/// [`AllMessages`]: enum.AllMessages.html
/// [`Subsystem`]: trait.Subsystem.html
/// [`Overseer`]: struct.Overseer.html
enum ToOverseer {
	/// This is a message sent by a `Subsystem`.
	SubsystemMessage(AllMessages),

	/// A message that wraps something the `Subsystem` is desiring to
	/// spawn on the overseer and a `oneshot::Sender` to signal the result
	/// of the spawn.
	SpawnJob {
		s: BoxFuture<'static, ()>,
		res: oneshot::Sender<SubsystemResult<()>>,
	},
}

/// Some event from outer world.
enum Event {
	BlockImport,
	BlockFinalized,
	MsgToSubsystem(AllMessages),
	Stop,
}

/// Some message that is sent from one of the `Subsystem`s to the outside world.
pub enum OutboundMessage {
	SubsystemMessage {
		msg: AllMessages,
	}
}

/// A handler used to communicate with the [`Overseer`].
///
/// [`Overseer`]: struct.Overseer.html
pub struct OverseerHandler {
	events_tx: mpsc::Sender<Event>,
}

impl OverseerHandler {
	/// Inform the `Overseer` that that some block was imported.
	pub async fn block_imported(&mut self) -> SubsystemResult<()> {
		self.events_tx.send(Event::BlockImport).await?;

		Ok(())
	}

	/// Send some message to one of the `Subsystem`s.
	pub async fn send_msg(&mut self, msg: AllMessages) -> SubsystemResult<()> {
		self.events_tx.send(Event::MsgToSubsystem(msg)).await?;

		Ok(())
	}

	/// Inform the `Overseer` that that some block was finalized.
	pub async fn block_finalized(&mut self) -> SubsystemResult<()> {
		self.events_tx.send(Event::BlockFinalized).await?;

		Ok(())
	}

	/// Tell `Overseer` to shutdown.
	pub async fn stop(&mut self) -> SubsystemResult<()> {
		self.events_tx.send(Event::Stop).await?;

		Ok(())
	}
}

impl Debug for ToOverseer {
	fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
		match self {
			ToOverseer::SubsystemMessage(msg) => {
				write!(f, "OverseerMessage::SubsystemMessage({:?})", msg)
			}
			ToOverseer::SpawnJob { .. } => write!(f, "OverseerMessage::Spawn(..)")
		}
	}
}

/// A running instance of some [`Subsystem`].
///
/// [`Subsystem`]: trait.Subsystem.html
struct SubsystemInstance<M: Debug> {
	tx: mpsc::Sender<FromOverseer<M>>,
}

/// A context type that is given to the [`Subsystem`] upon spawning.
/// It can be used by [`Subsystem`] to communicate with other [`Subsystem`]s
/// or to spawn it's [`SubsystemJob`]s.
///
/// [`Overseer`]: struct.Overseer.html
/// [`Subsystem`]: trait.Subsystem.html
/// [`SubsystemJob`]: trait.SubsystemJob.html
pub struct SubsystemContext<M: Debug>{
	rx: mpsc::Receiver<FromOverseer<M>>,
	tx: mpsc::Sender<ToOverseer>,
}

/// A signal used by [`Overseer`] to communicate with the [`Subsystem`]s.
///
/// [`Overseer`]: struct.Overseer.html
/// [`Subsystem`]: trait.Subsystem.html
#[derive(Debug)]
pub enum OverseerSignal {
	/// `Subsystem` should start working.
	StartWork,
	/// `Subsystem` should stop working.
	StopWork,
	/// Conclude the work of the `Overseer` and all `Subsystem`s.
	Conclude,
}

#[derive(Debug)]
/// A message type used by the Validation [`Subsystem`].
///
/// [`Subsystem`]: trait.Subsystem.html
pub enum ValidationSubsystemMessage {
	ValidityAttestation,
}

#[derive(Debug)]
/// A message type used by the CandidateBacking [`Subsystem`].
///
/// [`Subsystem`]: trait.Subsystem.html
pub enum CandidateBackingSubsystemMessage {
	RegisterBackingWatcher,
	Second,
}

/// A message type tying together all message types that are used across [`Subsystem`]s.
///
/// [`Subsystem`]: trait.Subsystem.html
#[derive(Debug)]
pub enum AllMessages {
	Validation(ValidationSubsystemMessage),
	CandidateBacking(CandidateBackingSubsystemMessage),
}

/// A message type that a [`Subsystem`] receives from the [`Overseer`].
/// It wraps siglans from the [`Overseer`] and messages that are circulating
/// between subsystems.
///
/// It is generic over over the message type `M` that a particular `Subsystem` may use.
///
/// [`Overseer`]: struct.Overseer.html
/// [`Subsystem`]: trait.Subsystem.html
#[derive(Debug)]
pub enum FromOverseer<M: Debug> {
	/// Signal from the `Overseer`.
	Signal(OverseerSignal),

	/// Some other `Subsystem`'s message.
	Communication {
		msg: M,
	},
}

impl<M: Debug> SubsystemContext<M> {
	/// Try to asyncronously receive a message.
	///
	/// This has to be used with caution, if you loop over this without
	/// using `pending!()` macro you will end up with a busy loop!
	pub async fn try_recv(&mut self) -> Result<Option<FromOverseer<M>>, ()> {
		match poll!(self.rx.next()) {
			Poll::Ready(Some(msg)) => Ok(Some(msg)),
			Poll::Ready(None) => Err(()),
			Poll::Pending => Ok(None),
		}
	}

	/// Receive a message.
	pub async fn recv(&mut self) -> SubsystemResult<FromOverseer<M>> {
		self.rx.next().await.ok_or(SubsystemError)
	}

	/// Spawn a child task on the executor.
	pub async fn spawn(&mut self, s: Pin<Box<dyn Future<Output = ()> + Send>>) -> SubsystemResult<()> {
		let (tx, rx) = oneshot::channel();
		self.tx.send(ToOverseer::SpawnJob {
			s,
			res: tx,
		}).await?;

		rx.await?
	}

	/// Send a direct message to some other `Subsystem`, routed based on message type.
	pub async fn send_msg(&mut self, msg: AllMessages) -> SubsystemResult<()> {
		self.tx.send(ToOverseer::SubsystemMessage(msg)).await?;

		Ok(())
	}

	fn new(rx: mpsc::Receiver<FromOverseer<M>>, tx: mpsc::Sender<ToOverseer>) -> Self {
		Self {
			rx,
			tx,
		}
	}
}

/// A trait that describes the [`Subsystem`]s that can run on the [`Overseer`].
///
/// It is generic over the message type circulating in the system.
/// The idea that we want some type contaning persistent state that
/// can spawn actually running subsystems when asked to.
///
/// [`Overseer`]: struct.Overseer.html
/// [`Subsystem`]: trait.Subsystem.html
pub trait Subsystem<M: Debug> {
	/// Start this `Subsystem` and return `SpawnedSubsystem`.
	fn start(&mut self, ctx: SubsystemContext<M>) -> SpawnedSubsystem;
}

/// A subsystem that we oversee.
///
/// Ties together the [`Subsystem`] itself and it's running instance
/// (which may be missing if the [`Subsystem`] is not running at the moment
/// for whatever reason).
///
/// [`Subsystem`]: trait.Subsystem.html
#[allow(dead_code)]
struct OverseenSubsystem<M: Debug> {
	subsystem: Box<dyn Subsystem<M> + Send>,
	instance: Option<SubsystemInstance<M>>,
}

/// The `Overseer` itself.
pub struct Overseer<S: Spawn> {
	/// A validation subsystem
	validation_subsystem: OverseenSubsystem<ValidationSubsystemMessage>,

	/// A candidate backing subsystem
	candidate_backing_subsystem: OverseenSubsystem<CandidateBackingSubsystemMessage>,

	/// Spawner to spawn tasks to.
	s: S,

	/// Here we keep handles to spawned subsystems to be notified when they terminate.
	running_subsystems: FuturesUnordered<RemoteHandle<()>>,

	/// Gather running subsystms' outbound streams into one.
	running_subsystems_rx: StreamUnordered<mpsc::Receiver<ToOverseer>>,

	/// Events that are sent to the overseer from the outside world
	events_rx: mpsc::Receiver<Event>,
}

impl<S> Overseer<S>
where
	S: Spawn,
{
	/// Create a new intance of the `Overseer` with a fixed set of [`Subsystem`]s.
	///
	/// Each [`Subsystem`] is passed to this function as an explicit parameter
	/// and is supposed to implement some interface that is generic over message type
	/// that is specific to this [`Subsystem`]. At the moment there are only two
	/// subsystems:
	///   * Validation
	///   * CandidateBacking
	///
	/// As any entity that satisfies the interface may act as a [`Subsystem`] this allows
	/// mocking in the test code:
	///
	/// ```text
	///                  +------------------------------------+
	///                  |            Overseer                |
	///                  +------------------------------------+
	///                    /            |             |      \
	///      ................. subsystems...................................
	///      . +-----------+    +-----------+   +----------+   +---------+ .
	///      . |           |    |           |   |          |   |         | .
	///      . +-----------+    +-----------+   +----------+   +---------+ .
	///      ...............................................................
	///                              |
	///                        probably `spawn`
	///                            a `job`
	///                              |
	///                              V
	///                         +-----------+
	///                         |           |
	///                         +-----------+
	///
	/// ```
	///
	/// [`Subsystem`]: trait.Subsystem.html
	///
	/// # Example
	///
	/// The [`Subsystems`] may be any type as long as they implement an expected interface.
	/// Here, we create two mock subsystems and start the `Overseer` with them. For the sake
	/// of simplicity the termination of the example is done with a timeout.
	/// ```
	/// # use std::time::Duration;
	/// # use futures::{executor, pin_mut, select, FutureExt};
	/// # use futures_timer::Delay;
	/// # use overseer::{
	/// #     Overseer, Subsystem, SpawnedSubsystem, SubsystemContext,
	/// #     ValidationSubsystemMessage, CandidateBackingSubsystemMessage,
	/// # };
	///
	/// struct ValidationSubsystem;
	/// impl Subsystem<ValidationSubsystemMessage> for ValidationSubsystem {
	///     fn start(
	///         &mut self,
	///         mut ctx: SubsystemContext<ValidationSubsystemMessage>,
	///     ) -> SpawnedSubsystem {
	///         SpawnedSubsystem(Box::pin(async move {
	///             loop {
	///                 Delay::new(Duration::from_secs(1)).await;
	///             }
	///         }))
	///     }
	/// }
	///
	/// struct CandidateBackingSubsystem;
	/// impl Subsystem<CandidateBackingSubsystemMessage> for CandidateBackingSubsystem {
	///     fn start(
	///         &mut self,
	///         mut ctx: SubsystemContext<CandidateBackingSubsystemMessage>,
	///     ) -> SpawnedSubsystem {
	///         SpawnedSubsystem(Box::pin(async move {
	///             loop {
	///                 Delay::new(Duration::from_secs(1)).await;
	///             }
	///         }))
	///     }
	/// }
	///
	/// # fn main() { executor::block_on(async move {
	/// let spawner = executor::ThreadPool::new().unwrap();
	/// let (overseer, _handler) = Overseer::new(
	///     Box::new(ValidationSubsystem),
	///     Box::new(CandidateBackingSubsystem),
	///     spawner,
	/// ).unwrap();
	///
	/// let timer = Delay::new(Duration::from_millis(50)).fuse();
	///
	/// let overseer_fut = overseer.run().fuse();
	/// pin_mut!(timer);
	/// pin_mut!(overseer_fut);
	///
	/// select! {
	///     _ = overseer_fut => (),
	///     _ = timer => (),
	/// }
	/// #
	/// # }); }
	/// ```
	pub fn new(
		validation: Box<dyn Subsystem<ValidationSubsystemMessage> + Send>,
		candidate_backing: Box<dyn Subsystem<CandidateBackingSubsystemMessage> + Send>,
		mut s: S,
	) -> SubsystemResult<(Self, OverseerHandler)> {
		let (events_tx, events_rx) = mpsc::channel(CHANNEL_CAPACITY);

		let handler = OverseerHandler {
			events_tx: events_tx.clone(),
		};

		let mut running_subsystems_rx = StreamUnordered::new();
		let mut running_subsystems = FuturesUnordered::new();

		let validation_subsystem = spawn(
			&mut s,
			&mut running_subsystems,
			&mut running_subsystems_rx,
			validation,
		)?;

		let candidate_backing_subsystem = spawn(
			&mut s,
			&mut running_subsystems,
			&mut running_subsystems_rx,
			candidate_backing,
		)?;

		let this = Self {
			validation_subsystem,
			candidate_backing_subsystem,
			s,
			running_subsystems,
			running_subsystems_rx,
			events_rx,
		};

		Ok((this, handler))
	}

	// Stop the overseer.
	async fn stop(mut self) {
		if let Some(ref mut s) = self.validation_subsystem.instance {
			let _ = s.tx.send(FromOverseer::Signal(OverseerSignal::Conclude)).await;
		}

		if let Some(ref mut s) = self.candidate_backing_subsystem.instance {
			let _ = s.tx.send(FromOverseer::Signal(OverseerSignal::Conclude)).await;
		}

		let mut stop_delay = Delay::new(Duration::from_secs(STOP_DELAY)).fuse();

		loop {
			select! {
				_ = self.running_subsystems.next() => {
					if self.running_subsystems.is_empty() {
						break;
					}
				},
				_ = stop_delay => break,
				complete => break,
			}
		}
	}

	/// Run the `Overseer`.
	pub async fn run(mut self) -> SubsystemResult<()> {
		loop {
			while let Poll::Ready(Some(msg)) = poll!(&mut self.events_rx.next()) {
				match msg {
					Event::MsgToSubsystem(msg) => {
						self.route_message(msg).await;
					}
					Event::Stop => {
						self.stop().await;
						return Ok(());
					}
					_ => ()
				}
			}

			while let Poll::Ready(Some((StreamYield::Item(msg), _))) = poll!(
				&mut self.running_subsystems_rx.next()
			) {
				match msg {
					ToOverseer::SubsystemMessage(msg) => self.route_message(msg).await,
					ToOverseer::SpawnJob { s, res } => {
						let s = self.spawn_job(s);

						let _ = res.send(s);
					}
				}
			}

			// Some subsystem exited? It's time to panic.
			if let Poll::Ready(Some(finished)) = poll!(self.running_subsystems.next()) {
				log::error!("Subsystem finished unexpectedly {:?}", finished);
				self.stop().await;
				return Err(SubsystemError);
			}

			// Looks like nothing is left to be polled, let's take a break.
			pending!();
		}
	}

	async fn route_message(&mut self, msg: AllMessages) {
		match msg {
			AllMessages::Validation(msg) => {
				if let Some(ref mut s) = self.validation_subsystem.instance {
					let _= s.tx.send(FromOverseer::Communication { msg }).await;
				}
			}
			AllMessages::CandidateBacking(msg) => {
				if let Some(ref mut s) = self.candidate_backing_subsystem.instance {
					let _ = s.tx.send(FromOverseer::Communication { msg }).await;
				}
			}
		}
	}


	fn spawn_job(&mut self, j: BoxFuture<'static, ()>) -> SubsystemResult<()> {
		self.s.spawn(j).map_err(|_| SubsystemError)
	}
}

fn spawn<S: Spawn, M: Debug>(
	spawner: &mut S,
	futures: &mut FuturesUnordered<RemoteHandle<()>>,
	streams: &mut StreamUnordered<mpsc::Receiver<ToOverseer>>,
	mut s: Box<dyn Subsystem<M> + Send>,
) -> SubsystemResult<OverseenSubsystem<M>> {
	let (to_tx, to_rx) = mpsc::channel(CHANNEL_CAPACITY);
	let (from_tx, from_rx) = mpsc::channel(CHANNEL_CAPACITY);
	let ctx = SubsystemContext::new(to_rx, from_tx);
	let f = s.start(ctx);

	let handle = spawner.spawn_with_handle(f.0)?;

	streams.push(from_rx);
	futures.push(handle);

	let instance = Some(SubsystemInstance {
		tx: to_tx,
	});

	Ok(OverseenSubsystem {
		subsystem: s,
		instance,
	})
}

#[cfg(test)]
mod tests {
	use futures::{executor, pin_mut, select, channel::mpsc, FutureExt};
	use super::*;

	struct TestSubsystem1(mpsc::Sender<usize>);

	impl Subsystem<ValidationSubsystemMessage> for TestSubsystem1 {
		fn start(&mut self, mut ctx: SubsystemContext<ValidationSubsystemMessage>) -> SpawnedSubsystem {
			let mut sender = self.0.clone();
			SpawnedSubsystem(Box::pin(async move {
				let mut i = 0;
				loop {
					match ctx.recv().await {
						Ok(FromOverseer::Communication { .. }) => {
							let _ = sender.send(i).await;
							i += 1;
							continue;
						}
						Ok(FromOverseer::Signal(OverseerSignal::StopWork)) => return,
						Err(_) => return,
						_ => (),
					}
				}
			}))
		}
	}

	struct TestSubsystem2(mpsc::Sender<usize>);

	impl Subsystem<CandidateBackingSubsystemMessage> for TestSubsystem2 {
		fn start(&mut self, mut ctx: SubsystemContext<CandidateBackingSubsystemMessage>) -> SpawnedSubsystem {
			SpawnedSubsystem(Box::pin(async move {
				let mut c: usize = 0;
				loop {
					if c < 10 {
						ctx.send_msg(
							AllMessages::Validation(
								ValidationSubsystemMessage::ValidityAttestation
							)
						).await.unwrap();
						c += 1;
						continue;
					}
					match ctx.try_recv().await {
						Ok(Some(FromOverseer::Signal(OverseerSignal::StopWork))) => {
							break;
						}
						Ok(Some(_)) => {
							continue;
						}
						Err(_) => return,
						_ => (),
					}
					pending!();
				}
			}))
		}
	}

	struct TestSubsystem4;

	impl Subsystem<CandidateBackingSubsystemMessage> for TestSubsystem4 {
		fn start(&mut self, mut _ctx: SubsystemContext<CandidateBackingSubsystemMessage>) -> SpawnedSubsystem {
			SpawnedSubsystem(Box::pin(async move {
				// Do nothing and exit.
			}))
		}
	}

	// Checks that a minimal configuration of two jobs can run and exchange messages.
	#[test]
	fn overseer_works() {
		let spawner = executor::ThreadPool::new().unwrap();

		executor::block_on(async move {
			let (s1_tx, mut s1_rx) = mpsc::channel(64);
			let (s2_tx, mut s2_rx) = mpsc::channel(64);

			let (overseer, mut handler) = Overseer::new(
				Box::new(TestSubsystem1(s1_tx)),
				Box::new(TestSubsystem2(s2_tx)),
				spawner,
			).unwrap();
			let overseer_fut = overseer.run().fuse();

			pin_mut!(overseer_fut);

			let mut s1_results = Vec::new();
			let mut s2_results = Vec::new();

			loop {
				select! {
					a = overseer_fut => break,
					s1_next = s1_rx.next() => {
						match s1_next {
							Some(msg) => {
								s1_results.push(msg);
								if s1_results.len() == 10 {
									handler.stop().await.unwrap();
								}
							}
							None => break,
						}
					},
					s2_next = s2_rx.next() => {
						match s2_next {
							Some(msg) => s2_results.push(s2_next),
							None => break,
						}
					},
					complete => break,
				}
			}

			assert_eq!(s1_results, (0..10).collect::<Vec<_>>());
		});
	}

	// Spawn a subsystem that immediately exits.
	//
	// Should immediately conclude the overseer itself with an error.
	#[test]
	fn overseer_panics_on_sybsystem_exit() {
		let spawner = executor::ThreadPool::new().unwrap();

		executor::block_on(async move {
			let (s1_tx, _) = mpsc::channel(64);
			let (overseer, _handle) = Overseer::new(
				Box::new(TestSubsystem1(s1_tx)),
				Box::new(TestSubsystem4),
				spawner,
			).unwrap();
			let overseer_fut = overseer.run().fuse();
			pin_mut!(overseer_fut);

			select! {
				res = overseer_fut => assert!(res.is_err()),
				complete => (),
			}
		})
	}
}