- Dec 10, 2016
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GitLab Build Bot authored
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Jaco Greeff authored
* Allow Page to create optional Actionbar * Typo * Display last block.timestamp * Remove unnneeded console.log * Re-do git mv * git mv * Force build changes * Resolving case sensitivity issues * Swapped to margin at bottom
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asynchronous rob authored
Network connectivity fixes
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Arkadiy Paronyan authored
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Gav Wood authored
Make *ID names consistent with std Rust (Id)
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Gav Wood authored
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Gav Wood authored
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Gav Wood authored
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* Only run languages tests in appropriate areas * Drop echo
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* Correct number of transactions for contracts * Remove daily limit info if set to 0 * Hide tx count for contracts
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* Make Wallet Mist compatible #3282 * Owners icons on load * Fix oversized logo on load * Don't fetch registry twice (even when pending) * Better logging... * Better contract view : show if no events // show loading events * Better decimal typed input * PR grumble
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* Update MUI => Fixes wrong error styled inputs * Update postcss import
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- Dec 09, 2016
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asynchronous rob authored
LES Part 3: Event handlers and handling responses
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Gav Wood authored
Basic UI rendering tests
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Gav Wood authored
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asynchronous rob authored
network: process packets only after connection handler finishes
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asynchronous rob authored
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asynchronous rob authored
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Gav Wood authored
AuthorityRound network simulation test
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Arkadiy Paronyan authored
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Gav Wood authored
GasPrice selection for contract execution
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Gav Wood authored
Reject existing transactions
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Gav Wood authored
Allow autoRemove from api.subscribe based on callback return values
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Gav Wood authored
Replace misplaced & with && in gitlab-ci.yml
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GitLab Build Bot authored
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Gav Wood authored
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Gav Wood authored
Lower gas usage for creating a Multisig Wallet
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Arkadiy Paronyan authored
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Gav Wood authored
Added IO service explicit stop
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Gav Wood authored
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Jaco Greeff authored
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Jaco Greeff authored
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Jaco Greeff authored
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Jaco Greeff authored
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Jaco Greeff authored
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GitLab Build Bot authored
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Jaco Greeff authored
* Be lenient around invalid owners map * Filter invalid owners before render
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