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// Copyright 2017-2019 Parity Technologies (UK) Ltd.
// This file is part of Substrate.
// Substrate is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// Substrate is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with Substrate. If not, see <http://www.gnu.org/licenses/>.
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//! # Staking Module
//!
//! <!-- Original author of paragraph: @gavofyork -->
//! The staking module is the means by which a set of network maintainers (known as "authorities" in some contexts and "validators" in others)
//! are chosen based upon those who voluntarily place funds under deposit. Under deposit, those funds are rewarded under
//! normal operation but are held at pain of "slash" (expropriation) should the staked maintainer be found not to be
//! discharging their duties properly.
//! You can start using the Staking module by implementing the staking [`Trait`].
//!
//! ## Overview
//!
//! ### Terminology
//! <!-- Original author of paragraph: @gavofyork -->
//!
//! - Staking: The process of locking up funds for some time, placing them at risk of slashing (loss) in order to become a rewarded maintainer of the network.
//! - Validating: The process of running a node to actively maintain the network, either by producing blocks or guaranteeing finality of the chain.
//! - Nominating: The process of placing staked funds behind one or more validators in order to share in any reward, and punishment, they take.
//! - Stash account: The account holding an owner's funds used for staking.
//! - Controller account: The account which controls an owner's funds for staking.
//! - Era: A (whole) number of sessions, which is the period that the validator set (and each validator's active nominator set) is recalculated and where rewards are paid out.
//! - Slash: The punishment of a staker by reducing their funds ([reference](#references)).
//!
//! ### Goals
//! <!-- Original author of paragraph: @gavofyork -->
//!
//! The staking system in Substrate NPoS is designed to achieve three goals:
//! - It should be possible to stake funds that are controlled by a cold wallet.
//! - It should be possible to withdraw some, or deposit more, funds without interrupting the role of an entity.
//! - It should be possible to switch between roles (nominator, validator, idle) with minimal overhead.
//!
//! ### Scenarios
//!
//! #### Staking
//!
//! Almost any interaction with the staking module requires at least one account to become **bonded**, also known as
//! being a **staker**. For this, all that it is needed is a secondary _**stash account**_ which will hold the staked funds.
//! Henceforth, the former account that initiated the interest is called the **controller** and the latter, holding the
//! funds, is named the **stash**. Also, note that this implies that entering the staking process requires an _account
//! pair_, one to take the role of the controller and one to be the frozen stash account (any value locked in
//! stash cannot be used, hence called _frozen_). This process in the public API is mostly referred to as _bonding_ via
//! the `bond()` function.
//!
//! Any account pair successfully placed at stake can accept three possible roles, namely: `validate`, `nominate` or
//! simply `chill`. Note that during the process of accepting these roles, the _controller_ account is always responsible
//! for declaring interest and the _stash_ account stays untouched, without directly interacting in any operation.
//!
//! #### Validating
//!
//! A **validator** takes the role of either validating blocks or ensuring their finality, maintaining the veracity of
//! the network. A validator should avoid both any sort of malicious misbehavior and going offline.
//! Bonded accounts that state interest in being a validator do NOT get immediately chosen as a validator. Instead, they
//! are declared as a _candidate_ and they _might_ get elected at the _next **era**_ as a validator. The result of the
//! election is determined by nominators and their votes. An account can become a validator via the `validate()` call.
//!
//! #### Nomination
//!
//! A **nominator** does not take any _direct_ role in maintaining the network, instead, it votes on a set of validators
//! to be elected. Once interest in nomination is stated by an account, it takes effect _immediately_, meaning that its
//! votes will be taken into account at the next election round. As mentioned above, a nominator must also place some
//! funds in a stash account, essentially indicating the _weight_ of its vote. In some sense, the nominator bets on the
//! honesty of a set of validators by voting for them, with the goal of having a share of the reward granted to them.
//! Any rewards given to a validator is shared among that validator and all of the nominators that voted for it. The
//! same logic applies to the slash of a validator; if a validator misbehaves all of its nominators also get slashed.
//! This rule incentivizes the nominators to NOT vote for the misbehaving/offline validators as much as possible, simply
//! because the nominators will also lose funds if they vote poorly. An account can become a nominator via the
//! `nominate()` call.
//!
//! #### Rewards and Slash
//!
//! The **reward and slashing** procedure are the core of the staking module, attempting to _embrace valid behavior_
//! while _punishing any misbehavior or lack of availability_. Slashing can occur at any point in time, once
//! misbehavior is reported. One such misbehavior is a validator being detected as offline more than a certain number of
//! times. Once slashing is determined, a value is deducted from the balance of the validator and all the nominators who
//! voted for this validator. Same rules apply to the rewards in the sense of being shared among a validator and its
//! associated nominators.
//!
//! Finally, any of the roles above can choose to step back temporarily and just chill for a while. This means that if
//! they are a nominator, they will not be considered as voters anymore and if they are validators, they will no longer
//! be a candidate for the next election (again, both effects apply at the beginning of the next era). An account can
//! step back via the `chill()` call.
//!
//! ## Interface
//!
//! ### Types
//!
//! - `Currency`: Used as the measurement means of staking and funds management.
//!
//! ### Dispatchable
//!
//! The Dispatchable functions of the staking module enable the steps needed for entities to accept and change their
//! role, alongside some helper functions to get/set the metadata of the module.
//!
//! Please refer to the [`Call`] enum and its associated variants for a detailed list of dispatchable functions.
//!
//! ### Public
//! The staking module contains many public storage items and (im)mutable functions. Please refer to the [struct list](#structs)
//! below and the [`Module`](https://crates.parity.io/srml_staking/struct.Module.html) struct definition for more details.
//!
//! ## Usage
//!
//!
//! ### Snippet: Bonding and Accepting Roles
//!
//! An arbitrary account pair, given that the associated stash has the required funds, can become stakers via the following call:
//!
//! ```rust,ignore
//! // bond account 3 as stash
//! // account 4 as controller
//! // with stash value 1500 units
//! // while the rewards get transferred to the controller account.
//! Staking::bond(Origin::signed(3), 4, 1500, RewardDestination::Controller);
//! ```
//!
//! To state desire to become a validator:
//!
//! ```rust,ignore
//! // controller account 4 states desire for validation with the given preferences.
//! Staking::validate(Origin::signed(4), ValidatorPrefs::default());
//! ```
//!
//! Note that, as mentioned, the stash account is transparent in such calls and only the controller initiates the function calls.
//!
//! Similarly, to state desire in nominating:
//!
//! ```rust,ignore
//! // controller account 4 nominates for account 10 and 20.
//! Staking::nominate(Origin::signed(4), vec![20, 10]);
//! ```
//!
//! Finally, account 4 can withdraw from any of the above roles via
//!
//! ```rust,ignore
//! Staking::chill(Origin::signed(4));
//! ```
//!
//! ## Implementation Details
//!
//! ### Slot Stake
//!
//! The term `slot_stake` will be used throughout this section. It refers to a value calculated at the end of each era,
//! containing the _minimum value at stake among all validators._
//!
//! ### Reward Calculation
//!
//! - Rewards are recorded **per-session** and paid **per-era**. The value of the reward for each session is calculated at
//! the end of the session based on the timeliness of the session, then accumulated to be paid later. The value of
//! the new _per-session-reward_ is calculated at the end of each era by multiplying `slot_stake` and a configuration
//! storage item named `SessionReward`.
//! - Once a new era is triggered, rewards are paid to the validators and the associated nominators.
//! - The validator can declare an amount, named `validator_payment`, that does not get shared with the nominators at
//! each reward payout through their `ValidatorPrefs`. This value gets deducted from the total reward that can be paid.
//! The remaining portion is split among the validator and all of the nominators who had a vote for this validator,
//! proportional to their staked value.
//! - All entities who receive a reward have the option to choose their reward destination, through the `Payee` storage item (see `set_payee()`), to be one of the following:
//! - Controller account.
//! - Stash account, not increasing the staked value.
//! - Stash account, also increasing the staked value.
//!
//! ### Slashing details
//!
//! - A validator can be _reported_ to be offline at any point via `on_offline_validator` public function.
//! - Each validator declares how many times it can be _reported_ before it actually gets slashed via the
//! `unstake_threshold` in `ValidatorPrefs`. On top of this, the module also introduces an `OfflineSlashGrace`,
//! which applies to all validators and prevents them from getting immediately slashed.
//! - Similar to the reward value, the slash value is updated at the end of each era by multiplying `slot_stake` and a
//! configuration storage item, `OfflineSlash`.
//! - Once a validator has been reported a sufficient number of times, the actual value that gets deducted from that
//! validator, and every single nominator that voted for it is calculated by multiplying the result of the above point
//! by `2.pow(unstake_threshold)`.
//! - If the previous overflows, then `slot_stake` is used.
//! - If the previous is more than what the validator/nominator has in stake, all of its stake is slashed (`.max(total_stake)`).
//!
//! ### Additional Fund Management Operations
//!
//! Any funds already placed into stash can be the target of the following operations:
//!
//! - The controller account can free a portion (or all) of the funds using the `unbond()` call. Note that the funds
//! are not immediately accessible, instead, a duration denoted by `BondingDuration` (in number of eras) must pass until the funds can actually be removed.
//! - To actually remove the funds, once the bonding duration is over, `withdraw_unbonded()` can be used.
//! - As opposed to the above, additional funds can be added to the stash account via the `bond_extra()` transaction call.
//!
//! ### Election algorithm details.
//!
//! The current election algorithm is implemented based on Phragmén. The reference implementation can be found [here](https://github.com/w3f/consensus/tree/master/NPoS).
//!
//! ## GenesisConfig
//!
//! See the [`GensisConfig`] for a list of attributes that can be provided.
//!
//! ## Related Modules
//!
//! - [**Balances**](https://crates.parity.io/srml_balances/index.html): Used to manage values at stake.
//! - [**Sessions**](https://crates.parity.io/srml_session/index.html): Used to manage sessions. Also, a list of new validators is also stored in the sessions module's `Validators` at the end of each era.
//! - [**System**](https://crates.parity.io/srml_system/index.html): Used to obtain block number and time, among other details.
//!
//! # References
//!
//! 1. This document is written as a more verbose version of the original [Staking.md](../Staking.md) file. Some sections, are taken directly from the aforementioned document.
#[cfg(feature = "std")]
use runtime_io::with_storage;
use parity_codec::{HasCompact, Encode, Decode};
use srml_support::{StorageValue, StorageMap, EnumerableStorageMap, dispatch::Result};
use srml_support::{decl_module, decl_event, decl_storage, ensure};
Currency, OnFreeBalanceZero, OnDilution, LockIdentifier, LockableCurrency, WithdrawReasons,
OnUnbalanced, Imbalance
use session::OnSessionChange;
use primitives::Perbill;
use primitives::traits::{Zero, One, As, StaticLookup, Saturating, Bounded};
#[cfg(feature = "std")]
use primitives::{Serialize, Deserialize};
use phragmen::{elect, ElectionConfig};
const RECENT_OFFLINE_COUNT: usize = 32;
const MAX_NOMINATIONS: usize = 16;
const MAX_UNSTAKE_THRESHOLD: u32 = 10;
/// Indicates the initial status of the staker.
#[cfg_attr(feature = "std", derive(Debug, Serialize, Deserialize))]
pub enum StakerStatus<AccountId> {
/// Chilling.
Idle,
/// Declared state in validating or already participating in it.
Validator,
/// Nominating for a group of other stakers.
Nominator(Vec<AccountId>),
}
/// A destination account for payment.
#[derive(PartialEq, Eq, Copy, Clone, Encode, Decode)]
#[cfg_attr(feature = "std", derive(Debug))]
pub enum RewardDestination {
/// Pay into the stash account, increasing the amount at stake accordingly.
Staked,
/// Pay into the stash account, not increasing the amount at stake.
Stash,
/// Pay into the controller account.
Controller,
}
impl Default for RewardDestination {
fn default() -> Self {
RewardDestination::Staked
}
#[derive(PartialEq, Eq, Clone, Encode, Decode)]
#[cfg_attr(feature = "std", derive(Debug))]
pub struct ValidatorPrefs<Balance: HasCompact> {
/// Validator should ensure this many more slashes than is necessary before being unstaked.
/// Reward that validator takes up-front; only the rest is split between themselves and nominators.
impl<B: Default + HasCompact + Copy> Default for ValidatorPrefs<B> {
validator_payment: Default::default(),
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/// Just a Balance/BlockNumber tuple to encode when a chunk of funds will be unlocked.
#[derive(PartialEq, Eq, Clone, Encode, Decode)]
#[cfg_attr(feature = "std", derive(Debug))]
pub struct UnlockChunk<Balance: HasCompact, BlockNumber: HasCompact> {
/// Amount of funds to be unlocked.
#[codec(compact)]
value: Balance,
/// Era number at which point it'll be unlocked.
#[codec(compact)]
era: BlockNumber,
}
/// The ledger of a (bonded) stash.
#[derive(PartialEq, Eq, Clone, Encode, Decode)]
#[cfg_attr(feature = "std", derive(Debug))]
pub struct StakingLedger<AccountId, Balance: HasCompact, BlockNumber: HasCompact> {
/// The stash account whose balance is actually locked and at stake.
pub stash: AccountId,
/// The total amount of the stash's balance that we are currently accounting for.
/// It's just `active` plus all the `unlocking` balances.
#[codec(compact)]
pub total: Balance,
/// The total amount of the stash's balance that will be at stake in any forthcoming
/// rounds.
#[codec(compact)]
pub active: Balance,
/// Any balance that is becoming free, which may eventually be transferred out
/// of the stash (assuming it doesn't get slashed first).
pub unlocking: Vec<UnlockChunk<Balance, BlockNumber>>,
}
impl<
AccountId,
Balance: HasCompact + Copy + Saturating,
BlockNumber: HasCompact + PartialOrd
> StakingLedger<AccountId, Balance, BlockNumber> {
/// Remove entries from `unlocking` that are sufficiently old and reduce the
/// total by the sum of their balances.
fn consolidate_unlocked(self, current_era: BlockNumber) -> Self {
let mut total = self.total;
let unlocking = self.unlocking.into_iter()
.filter(|chunk| if chunk.era > current_era {
true
} else {
total = total.saturating_sub(chunk.value);
false
})
.collect();
Self { total, active: self.active, stash: self.stash, unlocking }
}
}
/// The amount of exposure (to slashing) than an individual nominator has.
#[derive(PartialEq, Eq, PartialOrd, Ord, Clone, Encode, Decode)]
#[cfg_attr(feature = "std", derive(Debug))]
pub struct IndividualExposure<AccountId, Balance: HasCompact> {
/// The stash account of the nominator in question.
who: AccountId,
/// Amount of funds exposed.
#[codec(compact)]
value: Balance,
}
/// A snapshot of the stake backing a single validator in the system.
#[derive(PartialEq, Eq, PartialOrd, Ord, Clone, Encode, Decode, Default)]
#[cfg_attr(feature = "std", derive(Debug))]
pub struct Exposure<AccountId, Balance: HasCompact> {
/// The total balance backing this validator.
#[codec(compact)]
pub total: Balance,
/// The validator's own stash that is exposed.
#[codec(compact)]
pub own: Balance,
/// The portions of nominators stashes that are exposed.
pub others: Vec<IndividualExposure<AccountId, Balance>>,
}
type BalanceOf<T> = <<T as Trait>::Currency as Currency<<T as system::Trait>::AccountId>>::Balance;
type PositiveImbalanceOf<T> = <<T as Trait>::Currency as Currency<<T as system::Trait>::AccountId>>::PositiveImbalance;
type NegativeImbalanceOf<T> = <<T as Trait>::Currency as Currency<<T as system::Trait>::AccountId>>::NegativeImbalance;
pub trait Trait: system::Trait + session::Trait {
/// The staking balance.
type Currency:
Currency<Self::AccountId> +
LockableCurrency<Self::AccountId, Moment=Self::BlockNumber>;
type OnRewardMinted: OnDilution<BalanceOf<Self>>;
type Event: From<Event<Self>> + Into<<Self as system::Trait>::Event>;
/// Handler for the unbalanced reduction when slashing a staker.
type Slash: OnUnbalanced<NegativeImbalanceOf<Self>>;
/// Handler for the unbalanced increment when rewarding a staker.
type Reward: OnUnbalanced<PositiveImbalanceOf<Self>>;
const STAKING_ID: LockIdentifier = *b"staking ";
decl_storage! {
trait Store for Module<T: Trait> as Staking {
/// The ideal number of staking participants.
pub ValidatorCount get(validator_count) config(): u32;
/// Minimum number of staking participants before emergency conditions are imposed.
pub MinimumValidatorCount get(minimum_validator_count) config(): u32 = DEFAULT_MINIMUM_VALIDATOR_COUNT;
/// The length of a staking era in sessions.
pub SessionsPerEra get(sessions_per_era) config(): T::BlockNumber = T::BlockNumber::sa(1000);
/// Maximum reward, per validator, that is provided per acceptable session.
pub SessionReward get(session_reward) config(): Perbill = Perbill::from_billionths(60);
/// Slash, per validator that is taken for the first time they are found to be offline.
pub OfflineSlash get(offline_slash) config(): Perbill = Perbill::from_millionths(1000); // Perbill::from_fraction() is only for std, so use from_millionths().
/// Number of instances of offline reports before slashing begins for validators.
pub OfflineSlashGrace get(offline_slash_grace) config(): u32;
/// The length of the bonding duration in blocks.
pub BondingDuration get(bonding_duration) config(): T::BlockNumber = T::BlockNumber::sa(1000);
/// Any validators that may never be slashed or forcibly kicked. It's a Vec since they're easy to initialise
/// and the performance hit is minimal (we expect no more than four invulnerables) and restricted to testnets.
pub Invulnerables get(invulnerables) config(): Vec<T::AccountId>;
/// Map from all locked "stash" accounts to the controller account.
pub Bonded get(bonded): map T::AccountId => Option<T::AccountId>;
/// Map from all (unlocked) "controller" accounts to the info regarding the staking.
pub Ledger get(ledger): map T::AccountId => Option<StakingLedger<T::AccountId, BalanceOf<T>, T::BlockNumber>>;
/// Where the reward payment should be made. Keyed by stash.
pub Payee get(payee): map T::AccountId => RewardDestination;
/// The map from (wannabe) validator stash key to the preferences of that validator.
pub Validators get(validators): linked_map T::AccountId => ValidatorPrefs<BalanceOf<T>>;
/// The map from nominator stash key to the set of stash keys of all validators to nominate.
pub Nominators get(nominators): linked_map T::AccountId => Vec<T::AccountId>;
/// Nominators for a particular account that is in action right now. You can't iterate through validators here,
/// but you can find them in the `sessions` module.
///
/// This is keyed by the stash account.
pub Stakers get(stakers): map T::AccountId => Exposure<T::AccountId, BalanceOf<T>>;
// The historical validators and their nominations for a given era. Stored as a trie root of the mapping
// `T::AccountId` => `Exposure<T::AccountId, BalanceOf<T>>`, which is just the contents of `Stakers`,
// under a key that is the `era`.
// Every era change, this will be appended with the trie root of the contents of `Stakers`, and the oldest
// entry removed down to a specific number of entries (probably around 90 for a 3 month history).
// pub HistoricalStakers get(historical_stakers): map T::BlockNumber => Option<H256>;
/// The currently elected validator set keyed by stash account ID.
pub CurrentElected get(current_elected): Vec<T::AccountId>;
/// The current era index.
pub CurrentEra get(current_era) config(): T::BlockNumber;
/// Maximum reward, per validator, that is provided per acceptable session.
pub CurrentSessionReward get(current_session_reward) config(): BalanceOf<T>;
/// The accumulated reward for the current era. Reset to zero at the beginning of the era and
/// increased for every successfully finished session.
pub CurrentEraReward get(current_era_reward): BalanceOf<T>;
/// The next value of sessions per era.
pub NextSessionsPerEra get(next_sessions_per_era): Option<T::BlockNumber>;
/// The session index at which the era length last changed.
pub LastEraLengthChange get(last_era_length_change): T::BlockNumber;
/// The amount of balance actively at stake for each validator slot, currently.
///
/// This is used to derive rewards and punishments.
pub SlotStake get(slot_stake) build(|config: &GenesisConfig<T>| {
config.stakers.iter().map(|&(_, _, value, _)| value).min().unwrap_or_default()
}): BalanceOf<T>;
/// The number of times a given validator has been reported offline. This gets decremented by one each era that passes.
pub SlashCount get(slash_count): map T::AccountId => u32;
/// We are forcing a new era.
pub ForcingNewEra get(forcing_new_era): Option<()>;
/// Most recent `RECENT_OFFLINE_COUNT` instances. (who it was, when it was reported, how many instances they were offline for).
pub RecentlyOffline get(recently_offline): Vec<(T::AccountId, T::BlockNumber, u32)>;
}
add_extra_genesis {
config(stakers): Vec<(T::AccountId, T::AccountId, BalanceOf<T>, StakerStatus<T::AccountId>)>;
build(|storage: &mut primitives::StorageOverlay, _: &mut primitives::ChildrenStorageOverlay, config: &GenesisConfig<T>| {
with_storage(storage, || {
for &(ref stash, ref controller, balance, ref status) in &config.stakers {
assert!(T::Currency::free_balance(&stash) >= balance);
let _ = <Module<T>>::bond(
T::Origin::from(Some(stash.clone()).into()),
T::Lookup::unlookup(controller.clone()),
balance,
RewardDestination::Staked
);
let _ = match status {
StakerStatus::Validator => {
<Module<T>>::validate(
T::Origin::from(Some(controller.clone()).into()),
Default::default()
)
}, StakerStatus::Nominator(votes) => {
<Module<T>>::nominate(
T::Origin::from(Some(controller.clone()).into()),
votes.iter().map(|l| {T::Lookup::unlookup(l.clone())}).collect()
)
}, _ => Ok(())
};
<Module<T>>::select_validators();
});
});
pub struct Module<T: Trait> for enum Call where origin: T::Origin {
fn deposit_event<T>() = default;
/// Take the origin account as a stash and lock up `value` of its balance. `controller` will be the
/// account that controls it.
///
/// The dispatch origin for this call must be _Signed_.
fn bond(origin, controller: <T::Lookup as StaticLookup>::Source, #[compact] value: BalanceOf<T>, payee: RewardDestination) {
let stash = ensure_signed(origin)?;
if <Bonded<T>>::exists(&stash) {
return Err("stash already bonded")
let controller = T::Lookup::lookup(controller)?;
if <Ledger<T>>::exists(&controller) {
return Err("controller already paired")
}
// You're auto-bonded forever, here. We might improve this by only bonding when
// you actually validate/nominate.
<Bonded<T>>::insert(&stash, controller.clone());
<Payee<T>>::insert(&stash, payee);
let stash_balance = T::Currency::free_balance(&stash);
let value = value.min(stash_balance);
Self::update_ledger(&controller, &StakingLedger { stash, total: value, active: value, unlocking: vec![] });
/// Add some extra amount that have appeared in the stash `free_balance` into the balance up for
/// staking.
/// Use this if there are additional funds in your stash account that you wish to bond.
/// The dispatch origin for this call must be _Signed_ by the controller, not the stash.
fn bond_extra(origin, max_additional: BalanceOf<T>) {
let controller = ensure_signed(origin)?;
let mut ledger = Self::ledger(&controller).ok_or("not a controller")?;
let stash_balance = T::Currency::free_balance(&ledger.stash);
if stash_balance > ledger.total {
let extra = (stash_balance - ledger.total).min(max_additional);
ledger.total += extra;
ledger.active += extra;
Self::update_ledger(&controller, &ledger);
/// Schedule a portion of the stash to be unlocked ready for transfer out after the bond
/// period ends. If this leaves an amount actively bonded less than
/// T::Currency::existential_deposit(), then it is increased to the full amount.
/// Once the unlock period is done, you can call `withdraw_unbonded` to actually move
/// the funds out of management ready for transfer.
///
/// The dispatch origin for this call must be _Signed_ by the controller, not the stash.
///
/// See also [`Call::withdraw_unbonded`].
fn unbond(origin, #[compact] value: BalanceOf<T>) {
let controller = ensure_signed(origin)?;
let mut ledger = Self::ledger(&controller).ok_or("not a controller")?;
let mut value = value.min(ledger.active);
if !value.is_zero() {
ledger.active -= value;
// Avoid there being a dust balance left in the staking system.
let ed = T::Currency::minimum_balance();
if ledger.active < ed {
value += ledger.active;
ledger.active = Zero::zero();
}
let era = Self::current_era() + Self::bonding_duration();
ledger.unlocking.push(UnlockChunk { value, era });
Self::update_ledger(&controller, &ledger);
/// Remove any unlocked chunks from the `unlocking` queue from our management.
/// This essentially frees up that balance to be used by the stash account to do
/// whatever it wants.
/// The dispatch origin for this call must be _Signed_ by the controller, not the stash.
fn withdraw_unbonded(origin) {
let controller = ensure_signed(origin)?;
let ledger = Self::ledger(&controller).ok_or("not a controller")?;
let ledger = ledger.consolidate_unlocked(Self::current_era());
Self::update_ledger(&controller, &ledger);
/// Declare the desire to validate for the origin controller.
///
/// Effects will be felt at the beginning of the next era.
/// The dispatch origin for this call must be _Signed_ by the controller, not the stash.
fn validate(origin, prefs: ValidatorPrefs<BalanceOf<T>>) {
let controller = ensure_signed(origin)?;
let ledger = Self::ledger(&controller).ok_or("not a controller")?;
let stash = &ledger.stash;
ensure!(prefs.unstake_threshold <= MAX_UNSTAKE_THRESHOLD, "unstake threshold too large");
<Nominators<T>>::remove(stash);
<Validators<T>>::insert(stash, prefs);
/// Declare the desire to nominate `targets` for the origin controller.
///
/// Effects will be felt at the beginning of the next era.
/// The dispatch origin for this call must be _Signed_ by the controller, not the stash.
fn nominate(origin, targets: Vec<<T::Lookup as StaticLookup>::Source>) {
let controller = ensure_signed(origin)?;
let ledger = Self::ledger(&controller).ok_or("not a controller")?;
let stash = &ledger.stash;
ensure!(!targets.is_empty(), "targets cannot be empty");
let targets = targets.into_iter()
.take(MAX_NOMINATIONS)
.map(T::Lookup::lookup)
.collect::<result::Result<Vec<T::AccountId>, &'static str>>()?;
<Validators<T>>::remove(stash);
<Nominators<T>>::insert(stash, targets);
/// Declare no desire to either validate or nominate.
/// Effects will be felt at the beginning of the next era.
/// The dispatch origin for this call must be _Signed_ by the controller, not the stash.
fn chill(origin) {
let controller = ensure_signed(origin)?;
let ledger = Self::ledger(&controller).ok_or("not a controller")?;
let stash = &ledger.stash;
<Validators<T>>::remove(stash);
<Nominators<T>>::remove(stash);
/// (Re-)set the payment target for a controller.
///
/// Effects will be felt at the beginning of the next era.
/// The dispatch origin for this call must be _Signed_ by the controller, not the stash.
fn set_payee(origin, payee: RewardDestination) {
let controller = ensure_signed(origin)?;
let ledger = Self::ledger(&controller).ok_or("not a controller")?;
let stash = &ledger.stash;
<Payee<T>>::insert(stash, payee);
}
/// (Re-)set the payment target for a controller.
///
/// Effects will be felt at the beginning of the next era.
///
/// The dispatch origin for this call must be _Signed_ by the controller, not the stash.
fn set_controller(origin, controller: <T::Lookup as StaticLookup>::Source) {
let stash = ensure_signed(origin)?;
let old_controller = Self::bonded(&stash).ok_or("not a stash")?;
let controller = T::Lookup::lookup(controller)?;
if <Ledger<T>>::exists(&controller) {
return Err("controller already paired")
}
if controller != old_controller {
<Bonded<T>>::insert(&stash, &controller);
if let Some(l) = <Ledger<T>>::take(&old_controller) { <Ledger<T>>::insert(&controller, l) };
}
}
/// Set the number of sessions in an era.
fn set_sessions_per_era(#[compact] new: T::BlockNumber) {
<NextSessionsPerEra<T>>::put(new);
}
/// The length of the bonding duration in eras.
fn set_bonding_duration(#[compact] new: T::BlockNumber) {
<BondingDuration<T>>::put(new);
/// The ideal number of validators.
fn set_validator_count(#[compact] new: u32) {
<ValidatorCount<T>>::put(new);
}
/// Force there to be a new era. This also forces a new session immediately after.
/// `apply_rewards` should be true for validators to get the session reward.
fn force_new_era(apply_rewards: bool) -> Result {
Self::apply_force_new_era(apply_rewards)
}
/// Set the offline slash grace period.
fn set_offline_slash_grace(#[compact] new: u32) {
<OfflineSlashGrace<T>>::put(new);
}
/// Set the validators who cannot be slashed (if any).
fn set_invulnerables(validators: Vec<T::AccountId>) {
<Invulnerables<T>>::put(validators);
// An event in this module.
pub enum Event<T> where Balance = BalanceOf<T>, <T as system::Trait>::AccountId {
/// All validators have been rewarded by the given balance.
Reward(Balance),
/// One validator (and their nominators) has been given a offline-warning (they're still
/// within their grace). The accrued number of slashes is recorded, too.
OfflineWarning(AccountId, u32),
/// One validator (and their nominators) has been slashed by the given amount.
OfflineSlash(AccountId, Balance),
}
);
// Just force_new_era without origin check.
fn apply_force_new_era(apply_rewards: bool) -> Result {
<ForcingNewEra<T>>::put(());
<session::Module<T>>::apply_force_new_session(apply_rewards)
// PUBLIC IMMUTABLES
/// The length of a staking era in blocks.
pub fn era_length() -> T::BlockNumber {
Self::sessions_per_era() * <session::Module<T>>::length()
}
/// The total balance that can be slashed from a validator controller account as of
/// right now.
pub fn slashable_balance(who: &T::AccountId) -> BalanceOf<T> {
// MUTABLES (DANGEROUS)
/// Update the ledger for a controller. This will also update the stash lock.
fn update_ledger(controller: &T::AccountId, ledger: &StakingLedger<T::AccountId, BalanceOf<T>, T::BlockNumber>) {
T::Currency::set_lock(STAKING_ID, &ledger.stash, ledger.total, T::BlockNumber::max_value(), WithdrawReasons::all());
<Ledger<T>>::insert(controller, ledger);
}
/// Slash a given validator by a specific amount. Removes the slash from their balance by preference,
/// and reduces the nominators' balance if needed.
fn slash_validator(stash: &T::AccountId, slash: BalanceOf<T>) {
// The exposure (backing stake) information of the validator to be slashed.
let exposure = Self::stakers(stash);
// The amount we are actually going to slash (can't be bigger than their total exposure)
let slash = slash.min(exposure.total);
// The amount we'll slash from the validator's stash directly.
let own_slash = exposure.own.min(slash);
let (mut imbalance, missing) = T::Currency::slash(stash, own_slash);
let own_slash = own_slash - missing;
// The amount remaining that we can't slash from the validator, that must be taken from the nominators.
let rest_slash = slash - own_slash;
if !rest_slash.is_zero() {
// The total to be slashed from the nominators.
let total = exposure.total - exposure.own;
let safe_mul_rational = |b| b * rest_slash / total;// FIXME #1572 avoid overflow
for i in exposure.others.iter() {
// best effort - not much that can be done on fail.
imbalance.subsume(T::Currency::slash(&i.who, safe_mul_rational(i.value)).0)
T::Slash::on_unbalanced(imbalance);
/// Actually make a payment to a staker. This uses the currency's reward function
/// to pay the right payee for the given staker account.
fn make_payout(stash: &T::AccountId, amount: BalanceOf<T>) -> Option<PositiveImbalanceOf<T>> {
let dest = Self::payee(stash);
match dest {
RewardDestination::Controller => Self::bonded(stash)
.and_then(|controller|
T::Currency::deposit_into_existing(&controller, amount).ok()
),
RewardDestination::Stash =>
T::Currency::deposit_into_existing(stash, amount).ok(),
RewardDestination::Staked => Self::bonded(stash)
.and_then(|c| Self::ledger(&c).map(|l| (c, l)))
.and_then(|(controller, mut l)| {
l.active += amount;
l.total += amount;
let r = T::Currency::deposit_into_existing(stash, amount).ok();
Self::update_ledger(&controller, &l);
/// Reward a given validator by a specific amount. Add the reward to their, and their nominators'
/// balance, pro-rata based on their exposure, after having removed the validator's pre-payout cut.
fn reward_validator(stash: &T::AccountId, reward: BalanceOf<T>) {
let off_the_table = reward.min(Self::validators(stash).validator_payment);
let mut imbalance = <PositiveImbalanceOf<T>>::zero();
let validator_cut = if reward.is_zero() {
Zero::zero()
} else {
let exposure = Self::stakers(stash);
let total = exposure.total.max(One::one());
let safe_mul_rational = |b| b * reward / total;// FIXME #1572: avoid overflow
let nom_payout = safe_mul_rational(i.value);
imbalance.maybe_subsume(Self::make_payout(&i.who, nom_payout));
imbalance.maybe_subsume(Self::make_payout(stash, validator_cut + off_the_table));
T::Reward::on_unbalanced(imbalance);
}
/// Get the reward for the session, assuming it ends with this block.
fn this_session_reward(actual_elapsed: T::Moment) -> BalanceOf<T> {
let ideal_elapsed = <session::Module<T>>::ideal_session_duration();
if ideal_elapsed.is_zero() {
return Self::current_session_reward();
}
let per65536: u64 = (T::Moment::sa(65536u64) * ideal_elapsed.clone() / actual_elapsed.max(ideal_elapsed)).as_();
Self::current_session_reward() * <BalanceOf<T>>::sa(per65536) / <BalanceOf<T>>::sa(65536u64)
}
/// Session has just changed. We need to determine whether we pay a reward, slash and/or
/// move to a new era.
fn new_session(actual_elapsed: T::Moment, should_reward: bool) {
if should_reward {
let reward = Self::this_session_reward(actual_elapsed);
<CurrentEraReward<T>>::mutate(|r| *r += reward);
let session_index = <session::Module<T>>::current_index();
if <ForcingNewEra<T>>::take().is_some()
|| ((session_index - Self::last_era_length_change()) % Self::sessions_per_era()).is_zero()
{
Self::new_era();
}
}
/// The era has changed - enact new staking set.
///
/// NOTE: This always happens immediately before a session change to ensure that new validators
/// get a chance to set their session keys.
fn new_era() {
// Payout
let reward = <CurrentEraReward<T>>::take();
if !reward.is_zero() {
let validators = Self::current_elected();
for v in validators.iter() {
Self::reward_validator(v, reward);
}
Self::deposit_event(RawEvent::Reward(reward));
let total_minted = reward * <BalanceOf<T> as As<usize>>::sa(validators.len());
let total_rewarded_stake = Self::slot_stake() * <BalanceOf<T> as As<usize>>::sa(validators.len());
T::OnRewardMinted::on_dilution(total_minted, total_rewarded_stake);
}
// Increment current era.
<CurrentEra<T>>::put(&(<CurrentEra<T>>::get() + One::one()));
// Enact era length change.
if let Some(next_spe) = Self::next_sessions_per_era() {
if next_spe != Self::sessions_per_era() {
<SessionsPerEra<T>>::put(&next_spe);
<LastEraLengthChange<T>>::put(&<session::Module<T>>::current_index());
let slot_stake = Self::select_validators();
// Update the balances for rewarding according to the stakes.
<CurrentSessionReward<T>>::put(Self::session_reward() * slot_stake);
}
fn slashable_balance_of(stash: &T::AccountId) -> BalanceOf<T> {
Self::bonded(stash).and_then(Self::ledger).map(|l| l.total).unwrap_or_default()
}
/// Select a new validator set from the assembled stakers and their role preferences.
///
/// Returns the new SlotStake value.
fn select_validators() -> BalanceOf<T> {
let rounds = || <ValidatorCount<T>>::get() as usize;
let validators = || <Validators<T>>::enumerate();
let nominators = || <Nominators<T>>::enumerate();
let min_validator_count = Self::minimum_validator_count() as usize;
let maybe_elected_candidates = elect::<T, _, _, _, _>(
rounds,
validators,
nominators,
Self::slashable_balance_of,
min_validator_count,
ElectionConfig::<BalanceOf<T>> {
equalise: false,
tolerance: <BalanceOf<T>>::sa(10 as u64),
iterations: 10,
}
if let Some(elected_candidates) = maybe_elected_candidates {
// Clear Stakers and reduce their slash_count.
for v in Self::current_elected().iter() {
<Stakers<T>>::remove(v);
let slash_count = <SlashCount<T>>::take(v);
if slash_count > 1 {
<SlashCount<T>>::insert(v, slash_count - 1);
}
// Populate Stakers and figure out the minimum stake behind a slot.
let mut slot_stake = elected_candidates[0].exposure.total;
for c in &elected_candidates {
if c.exposure.total < slot_stake {
slot_stake = c.exposure.total;
}
<Stakers<T>>::insert(c.who.clone(), c.exposure.clone());
}
<SlotStake<T>>::put(&slot_stake);
// Set the new validator set.
let elected_stashes = elected_candidates.into_iter().map(|i| i.who).collect::<Vec<_>>();
<CurrentElected<T>>::put(&elected_stashes);
<session::Module<T>>::set_validators(
&elected_stashes.into_iter().map(|s| Self::bonded(s).unwrap_or_default()).collect::<Vec<_>>()
);
slot_stake
} else {
// There were not enough candidates for even our minimal level of functionality.
// This is bad.
// We should probably disable all functionality except for block production
// and let the chain keep producing blocks until we can decide on a sufficiently
// substantial set.
Self::slot_stake()
}
/// Call when a validator is determined to be offline. `count` is the
/// number of offences the validator has committed.
pub fn on_offline_validator(v: T::AccountId, count: usize) {
use primitives::traits::CheckedShl;
// Early exit if validator is invulnerable.
if Self::invulnerables().contains(&v) {
return
}
let slash_count = Self::slash_count(&v);
let new_slash_count = slash_count + count as u32;
<SlashCount<T>>::insert(&v, new_slash_count);
let grace = Self::offline_slash_grace();
if RECENT_OFFLINE_COUNT > 0 {
let item = (v.clone(), <system::Module<T>>::block_number(), count as u32);
<RecentlyOffline<T>>::mutate(|v| if v.len() >= RECENT_OFFLINE_COUNT {
let index = v.iter()
.enumerate()
.min_by_key(|(_, (_, block, _))| block)
.expect("v is non-empty; qed")
.0;
v[index] = item;
} else {
v.push(item);
});
}
let prefs = Self::validators(&v);
let unstake_threshold = prefs.unstake_threshold.min(MAX_UNSTAKE_THRESHOLD);
let max_slashes = grace + unstake_threshold;
let event = if new_slash_count > max_slashes {
let slash_exposure = Self::stakers(&v).total;
let offline_slash_base = Self::offline_slash() * slash_exposure;
let slash = offline_slash_base
// Multiply slash_mantissa by 2^(unstake_threshold with upper bound)