- Feb 03, 2023
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Alexander Theißen authored
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Alexander Theißen authored
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Alexander Theißen authored
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Sam Ruberti authored
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- Feb 02, 2023
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Alexander Theißen authored
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Alexander Theißen authored
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Alexander Theißen authored
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Michael Müller authored
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Michael Müller authored
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Michael Müller authored
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Michael Müller authored
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Michael Müller authored
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Alexander Theißen authored
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- Feb 01, 2023
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Alexander Theißen authored
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Alexander Theißen authored
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Alexander Theißen authored
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Alexander Theißen authored
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Alexander Theißen authored
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Andreea Eftene authored
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Alexander Theißen authored
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Alexander Theißen authored
- higher game rounds give more score per field - pass some info into the player contract - allow contracts to sit out a turn and not pay gas
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Alexander Theißen authored
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Alexander Theißen authored
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- Jan 29, 2023
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Alexander Theißen authored
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Andreea Eftene authored
- remove frontend sort - players are now sorted in the contract - remove interactivity - turns are externally triggered - call new `isRunning` contract method
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Alexander Theißen authored
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Alexander Theißen authored
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- Jan 28, 2023
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Alexander Theißen authored
Game should be enable when all fields are painted. No more turns are valid then.
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Andreea Eftene authored
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Alexander Theißen authored
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Alexander Theißen authored
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Alexander Theißen authored
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Alexander Theißen authored
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Alexander Theißen authored
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- Jan 26, 2023
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Alexander Theißen authored
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Alexander Theißen authored
- `submit_turn` does the turns for all players now - A new round is only started after this message was called (not after each block) - Everyone can call this message but we will also just submit it in a loop so the game just keeps running - Added e2e test that just runs through the happy path of playing a game with two players We just want to make sure that once player uploaded their contract we are not dependent on them submitting transactions. They can just watch their contracts fighting it out.
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- Jan 23, 2023
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Sam Ruberti authored
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Sam Ruberti authored
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Sam Ruberti authored
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- Jan 20, 2023
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Sam Ruberti authored
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