// Copyright 2017-2020 Parity Technologies (UK) Ltd. // This file is part of Polkadot. // Polkadot is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // Polkadot is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with Polkadot. If not, see . //! Subsystem trait definitions and message types. //! //! Node-side logic for Polkadot is mostly comprised of Subsystems, which are discrete components //! that communicate via message-passing. They are coordinated by an overseer, provided by a //! separate crate. use std::pin::Pin; use futures::prelude::*; use futures::channel::{mpsc, oneshot}; use futures::future::BoxFuture; use polkadot_primitives::Hash; use async_trait::async_trait; use crate::messages::AllMessages; pub mod messages; /// Signals sent by an overseer to a subsystem. #[derive(PartialEq, Clone, Debug)] pub enum OverseerSignal { /// `Subsystem` should start working on block-based work, given by the relay-chain block hash. StartWork(Hash), /// `Subsystem` should stop working on block-based work specified by the relay-chain block hash. StopWork(Hash), /// Conclude the work of the `Overseer` and all `Subsystem`s. Conclude, } /// A message type that a subsystem receives from an overseer. /// It wraps signals from an overseer and messages that are circulating /// between subsystems. /// /// It is generic over over the message type `M` that a particular `Subsystem` may use. #[derive(Debug)] pub enum FromOverseer { /// Signal from the `Overseer`. Signal(OverseerSignal), /// Some other `Subsystem`'s message. Communication { msg: M, }, } /// An error type that describes faults that may happen /// /// These are: /// * Channels being closed /// * Subsystems dying when they are not expected to /// * Subsystems not dying when they are told to die /// * etc. #[derive(Debug)] pub struct SubsystemError; impl From for SubsystemError { fn from(_: mpsc::SendError) -> Self { Self } } impl From for SubsystemError { fn from(_: oneshot::Canceled) -> Self { Self } } impl From for SubsystemError { fn from(_: futures::task::SpawnError) -> Self { Self } } impl From for SubsystemError { fn from(e: std::convert::Infallible) -> Self { match e {} } } /// An asynchronous subsystem task.. /// /// In essence it's just a newtype wrapping a `BoxFuture`. pub struct SpawnedSubsystem(pub BoxFuture<'static, ()>); /// A `Result` type that wraps [`SubsystemError`]. /// /// [`SubsystemError`]: struct.SubsystemError.html pub type SubsystemResult = Result; /// A context type that is given to the [`Subsystem`] upon spawning. /// It can be used by [`Subsystem`] to communicate with other [`Subsystem`]s /// or spawn jobs. /// /// [`Overseer`]: struct.Overseer.html /// [`SubsystemJob`]: trait.SubsystemJob.html #[async_trait] pub trait SubsystemContext: Send + 'static { /// The message type of this context. Subsystems launched with this context will expect /// to receive messages of this type. type Message: Send; /// Try to asynchronously receive a message. /// /// This has to be used with caution, if you loop over this without /// using `pending!()` macro you will end up with a busy loop! async fn try_recv(&mut self) -> Result>, ()>; /// Receive a message. async fn recv(&mut self) -> SubsystemResult>; /// Spawn a child task on the executor. async fn spawn(&mut self, s: Pin + Send>>) -> SubsystemResult<()>; /// Send a direct message to some other `Subsystem`, routed based on message type. async fn send_message(&mut self, msg: AllMessages) -> SubsystemResult<()>; /// Send multiple direct messages to other `Subsystem`s, routed based on message type. async fn send_messages(&mut self, msgs: T) -> SubsystemResult<()> where T: IntoIterator + Send, T::IntoIter: Send; } /// A trait that describes the [`Subsystem`]s that can run on the [`Overseer`]. /// /// It is generic over the message type circulating in the system. /// The idea that we want some type contaning persistent state that /// can spawn actually running subsystems when asked to. /// /// [`Overseer`]: struct.Overseer.html /// [`Subsystem`]: trait.Subsystem.html pub trait Subsystem { /// Start this `Subsystem` and return `SpawnedSubsystem`. fn start(self, ctx: C) -> SpawnedSubsystem; }