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// Copyright 2020 Parity Technologies (UK) Ltd.
// This file is part of Polkadot.
// Polkadot is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// Polkadot is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with Polkadot. If not, see <http://www.gnu.org/licenses/>.
//! The Approval Voting Subsystem.
//!
//! This subsystem is responsible for determining candidates to do approval checks
//! on, performing those approval checks, and tracking the assignments and approvals
//! of others. It uses this information to determine when candidates and blocks have
//! been sufficiently approved to finalize.
use polkadot_subsystem::{
messages::{
AssignmentCheckResult, ApprovalCheckResult, ApprovalVotingMessage,
RuntimeApiMessage, RuntimeApiRequest, ChainApiMessage, ApprovalDistributionMessage,
ValidationFailed, CandidateValidationMessage, AvailabilityRecoveryMessage,
},
errors::RecoveryError,
Subsystem, SubsystemContext, SubsystemError, SubsystemResult, SpawnedSubsystem,
FromOverseer, OverseerSignal,
};
use polkadot_primitives::v1::{
ValidatorIndex, Hash, SessionIndex, SessionInfo, CandidateHash,
CandidateReceipt, BlockNumber, PersistedValidationData,
ValidationCode, CandidateDescriptor, PoV, ValidatorPair, ValidatorSignature, ValidatorId,
asynchronous rob
committed
CandidateIndex, GroupIndex,
};
use polkadot_node_primitives::ValidationResult;
use polkadot_node_primitives::approval::{
IndirectAssignmentCert, IndirectSignedApprovalVote, ApprovalVote, DelayTranche,
};
use parity_scale_codec::Encode;
use sc_keystore::LocalKeystore;
use sp_consensus_slots::Slot;
use sp_runtime::traits::AppVerify;
use sp_application_crypto::Pair;
use futures::prelude::*;
use futures::channel::{mpsc, oneshot};
use std::collections::{BTreeMap, HashMap};
use std::collections::btree_map::Entry;
use std::sync::Arc;
use approval_checking::RequiredTranches;
use persisted_entries::{ApprovalEntry, CandidateEntry, BlockEntry};
use criteria::{AssignmentCriteria, RealAssignmentCriteria};
use time::{slot_number_to_tick, Tick, Clock, ClockExt, SystemClock};
mod approval_checking;
mod approval_db;
mod criteria;
mod import;
mod time;
mod persisted_entries;
#[cfg(test)]
mod tests;
const APPROVAL_SESSIONS: SessionIndex = 6;
const LOG_TARGET: &str = "approval_voting";
/// Configuration for the approval voting subsystem
pub struct Config {
/// The path where the approval-voting DB should be kept. This directory is completely removed when starting
/// the service.
pub path: std::path::PathBuf,
/// The cache size, in bytes, to spend on approval checking metadata.
pub cache_size: Option<usize>,
/// The slot duration of the consensus algorithm, in milliseconds. Should be evenly
/// divisible by 500.
pub slot_duration_millis: u64,
}
/// The approval voting subsystem.
pub struct ApprovalVotingSubsystem {
/// LocalKeystore is needed for assignment keys, but not necessarily approval keys.
///
/// We do a lot of VRF signing and need the keys to have low latency.
keystore: Arc<LocalKeystore>,
slot_duration_millis: u64,
impl ApprovalVotingSubsystem {
/// Create a new approval voting subsystem with the given keystore, slot duration,
/// which creates a DB at the given path. This function will delete the directory
/// at the given path if it already exists.
pub fn with_config(
config: Config,
keystore: Arc<LocalKeystore>,
) -> std::io::Result<Self> {
const DEFAULT_CACHE_SIZE: usize = 100 * 1024 * 1024; // 100MiB default should be fine unless finality stalls.
let db = approval_db::v1::clear_and_recreate(
&config.path,
config.cache_size.unwrap_or(DEFAULT_CACHE_SIZE),
)?;
Ok(ApprovalVotingSubsystem {
keystore,
slot_duration_millis: config.slot_duration_millis,
db,
}
}
impl<C> Subsystem<C> for ApprovalVotingSubsystem
where C: SubsystemContext<Message = ApprovalVotingMessage>
{
fn start(self, ctx: C) -> SpawnedSubsystem {
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ctx,
self,
Box::new(SystemClock),
Box::new(RealAssignmentCriteria),
)
.map_err(|e| SubsystemError::with_origin("approval-voting", e))
.boxed();
SpawnedSubsystem {
name: "approval-voting-subsystem",
future,
}
}
}
enum BackgroundRequest {
ApprovalVote(ApprovalVoteRequest),
CandidateValidation(
PersistedValidationData,
ValidationCode,
CandidateDescriptor,
Arc<PoV>,
oneshot::Sender<Result<ValidationResult, ValidationFailed>>,
),
}
struct ApprovalVoteRequest {
validator_index: ValidatorIndex,
block_hash: Hash,
candidate_index: usize,
}
#[derive(Default)]
struct Wakeups {
// Tick -> [(Relay Block, Candidate Hash)]
wakeups: BTreeMap<Tick, Vec<(Hash, CandidateHash)>>,
reverse_wakeups: HashMap<(Hash, CandidateHash), Tick>,
}
impl Wakeups {
// Returns the first tick there exist wakeups for, if any.
fn first(&self) -> Option<Tick> {
self.wakeups.keys().next().map(|t| *t)
}
// Schedules a wakeup at the given tick. no-op if there is already an earlier or equal wake-up
// for these values. replaces any later wakeup.
fn schedule(&mut self, block_hash: Hash, candidate_hash: CandidateHash, tick: Tick) {
if let Some(prev) = self.reverse_wakeups.get(&(block_hash, candidate_hash)) {
if prev <= &tick { return }
// we are replacing previous wakeup with an earlier one.
if let Entry::Occupied(mut entry) = self.wakeups.entry(*prev) {
if let Some(pos) = entry.get().iter()
.position(|x| x == &(block_hash, candidate_hash))
{
entry.get_mut().remove(pos);
}
if entry.get().is_empty() {
let _ = entry.remove_entry();
}
}
}
self.reverse_wakeups.insert((block_hash, candidate_hash), tick);
self.wakeups.entry(tick).or_default().push((block_hash, candidate_hash));
}
// Returns the next wakeup. this future never returns if there are no wakeups.
async fn next(&mut self, clock: &(dyn Clock + Sync)) -> (Hash, CandidateHash) {
match self.first() {
None => future::pending().await,
Some(tick) => {
clock.wait(tick).await;
match self.wakeups.entry(tick) {
Entry::Vacant(_) => panic!("entry is known to exist since `first` was `Some`; qed"),
Entry::Occupied(mut entry) => {
let (hash, candidate_hash) = entry.get_mut().pop()
.expect("empty entries are removed here and in `schedule`; no other mutation of this map; qed");
if entry.get().is_empty() {
let _ = entry.remove();
}
self.reverse_wakeups.remove(&(hash, candidate_hash));
(hash, candidate_hash)
}
}
}
}
}
}
/// A read-only handle to a database.
trait DBReader {
fn load_block_entry(
&self,
block_hash: &Hash,
) -> SubsystemResult<Option<BlockEntry>>;
fn load_candidate_entry(
&self,
candidate_hash: &CandidateHash,
) -> SubsystemResult<Option<CandidateEntry>>;
}
// This is a submodule to enforce opacity of the inner DB type.
mod approval_db_v1_reader {
use super::{
DBReader, KeyValueDB, Hash, CandidateHash, BlockEntry, CandidateEntry,
Arc, SubsystemResult, SubsystemError, approval_db,
};
/// A DB reader that uses the approval-db V1 under the hood.
pub(super) struct ApprovalDBV1Reader<T: ?Sized>(Arc<T>);
impl<T: ?Sized> From<Arc<T>> for ApprovalDBV1Reader<T> {
fn from(a: Arc<T>) -> Self {
ApprovalDBV1Reader(a)
}
}
impl DBReader for ApprovalDBV1Reader<dyn KeyValueDB> {
fn load_block_entry(
&self,
block_hash: &Hash,
) -> SubsystemResult<Option<BlockEntry>> {
approval_db::v1::load_block_entry(&*self.0, block_hash)
.map(|e| e.map(Into::into))
.map_err(|e| SubsystemError::with_origin("approval-voting", e))
}
fn load_candidate_entry(
&self,
candidate_hash: &CandidateHash,
) -> SubsystemResult<Option<CandidateEntry>> {
approval_db::v1::load_candidate_entry(&*self.0, candidate_hash)
.map(|e| e.map(Into::into))
.map_err(|e| SubsystemError::with_origin("approval-voting", e))
}
}
}
use approval_db_v1_reader::ApprovalDBV1Reader;
struct State<T> {
session_window: import::RollingSessionWindow,
keystore: Arc<LocalKeystore>,
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slot_duration_millis: u64,
db: T,
clock: Box<dyn Clock + Send + Sync>,
assignment_criteria: Box<dyn AssignmentCriteria + Send + Sync>,
}
impl<T> State<T> {
fn session_info(&self, i: SessionIndex) -> Option<&SessionInfo> {
self.session_window.session_info(i)
}
}
#[derive(Debug)]
enum Action {
ScheduleWakeup {
block_hash: Hash,
candidate_hash: CandidateHash,
tick: Tick,
},
WriteBlockEntry(BlockEntry),
WriteCandidateEntry(CandidateHash, CandidateEntry),
LaunchApproval {
indirect_cert: IndirectAssignmentCert,
candidate_index: CandidateIndex,
session: SessionIndex,
candidate: CandidateReceipt,
asynchronous rob
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backing_group: GroupIndex,
},
Conclude,
}
subsystem: ApprovalVotingSubsystem,
clock: Box<dyn Clock + Send + Sync>,
assignment_criteria: Box<dyn AssignmentCriteria + Send + Sync>,
) -> SubsystemResult<()>
where C: SubsystemContext<Message = ApprovalVotingMessage>
{
let (background_tx, background_rx) = mpsc::channel::<BackgroundRequest>(64);
let mut state = State {
session_window: Default::default(),
keystore: subsystem.keystore,
slot_duration_millis: subsystem.slot_duration_millis,
db: ApprovalDBV1Reader::from(subsystem.db.clone()),
clock,
assignment_criteria,
};
let mut wakeups = Wakeups::default();
let mut last_finalized_height: Option<BlockNumber> = None;
let mut background_rx = background_rx.fuse();
let db_writer = &*subsystem.db;
loop {
let actions = futures::select! {
(woken_block, woken_candidate) = wakeups.next(&*state.clock).fuse() => {
process_wakeup(
&mut state,
woken_block,
woken_candidate,
)?
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}
next_msg = ctx.recv().fuse() => {
handle_from_overseer(
&mut ctx,
&mut state,
db_writer,
next_msg?,
&mut last_finalized_height,
).await?
}
background_request = background_rx.next().fuse() => {
if let Some(req) = background_request {
handle_background_request(
&mut ctx,
&mut state,
req,
).await?
} else {
Vec::new()
}
}
};
if handle_actions(
&mut ctx,
&mut wakeups,
db_writer,
&background_tx,
actions,
).await? {
break;
}
}
Ok(())
}
// returns `true` if any of the actions was a `Conclude` command.
async fn handle_actions(
ctx: &mut impl SubsystemContext,
wakeups: &mut Wakeups,
background_tx: &mpsc::Sender<BackgroundRequest>,
actions: impl IntoIterator<Item = Action>,
) -> SubsystemResult<bool> {
let mut transaction = approval_db::v1::Transaction::default();
let mut conclude = false;
for action in actions {
match action {
Action::ScheduleWakeup {
block_hash,
candidate_hash,
tick,
} => wakeups.schedule(block_hash, candidate_hash, tick),
Action::WriteBlockEntry(block_entry) => {
transaction.put_block_entry(block_entry.into());
}
Action::WriteCandidateEntry(candidate_hash, candidate_entry) => {
transaction.put_candidate_entry(candidate_hash, candidate_entry.into());
}
Action::LaunchApproval {
indirect_cert,
candidate_index,
session,
candidate,
asynchronous rob
committed
backing_group,
} => {
let block_hash = indirect_cert.block_hash;
let validator_index = indirect_cert.validator;
ctx.send_message(ApprovalDistributionMessage::DistributeAssignment(
indirect_cert,
candidate_index,
).into()).await;
launch_approval(
ctx,
background_tx.clone(),
session,
&candidate,
validator_index,
block_hash,
candidate_index as _,
asynchronous rob
committed
backing_group,
).await?
}
Action::Conclude => { conclude = true; }
}
}
transaction.write(db)
.map_err(|e| SubsystemError::with_origin("approval-voting", e))?;
Ok(conclude)
}
// Handle an incoming signal from the overseer. Returns true if execution should conclude.
async fn handle_from_overseer(
ctx: &mut impl SubsystemContext,
state: &mut State<impl DBReader>,
db_writer: &dyn KeyValueDB,
x: FromOverseer<ApprovalVotingMessage>,
last_finalized_height: &mut Option<BlockNumber>,
) -> SubsystemResult<Vec<Action>> {
let actions = match x {
FromOverseer::Signal(OverseerSignal::ActiveLeaves(update)) => {
let mut actions = Vec::new();
for (head, _span) in update.activated {
match import::handle_new_head(
ctx,
state,
db_writer,
head,
&*last_finalized_height,
).await {
Err(e) => return Err(SubsystemError::with_origin("db", e)),
Ok(block_imported_candidates) => {
// Schedule wakeups for all imported candidates.
for block_batch in block_imported_candidates {
tracing::debug!(
target: LOG_TARGET,
"Imported new block {} with {} included candidates",
block_batch.block_hash,
block_batch.imported_candidates.len(),
);
for (c_hash, c_entry) in block_batch.imported_candidates {
let our_tranche = c_entry
.approval_entry(&block_batch.block_hash)
.and_then(|a| a.our_assignment().map(|a| a.tranche()));
if let Some(our_tranche) = our_tranche {
let tick = our_tranche as Tick + block_batch.block_tick;
tracing::trace!(
target: LOG_TARGET,
"Scheduling first wakeup at tranche {} for candidate {} in block ({}, tick={})",
our_tranche,
c_hash,
block_batch.block_hash,
block_batch.block_tick,
);
// Our first wakeup will just be the tranche of our assignment,
// if any. This will likely be superseded by incoming assignments
// and approvals which trigger rescheduling.
actions.push(Action::ScheduleWakeup {
block_hash: block_batch.block_hash,
candidate_hash: c_hash,
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});
}
}
}
}
}
}
actions
}
FromOverseer::Signal(OverseerSignal::BlockFinalized(block_hash, block_number)) => {
*last_finalized_height = Some(block_number);
approval_db::v1::canonicalize(db_writer, block_number, block_hash)
.map_err(|e| SubsystemError::with_origin("db", e))?;
Vec::new()
}
FromOverseer::Signal(OverseerSignal::Conclude) => {
vec![Action::Conclude]
}
FromOverseer::Communication { msg } => match msg {
ApprovalVotingMessage::CheckAndImportAssignment(a, claimed_core, res) => {
let (check_outcome, actions) = check_and_import_assignment(state, a, claimed_core)?;
let _ = res.send(check_outcome);
actions
}
ApprovalVotingMessage::CheckAndImportApproval(a, res) => {
check_and_import_approval(state, a, |r| { let _ = res.send(r); })?.0
}
ApprovalVotingMessage::ApprovedAncestor(target, lower_bound, res ) => {
match handle_approved_ancestor(ctx, &state.db, target, lower_bound).await {
Ok(v) => {
let _ = res.send(v);
}
Err(e) => {
let _ = res.send(None);
return Err(e);
}
}
Vec::new()
}
}
};
Ok(actions)
}
async fn handle_background_request(
ctx: &mut impl SubsystemContext,
state: &State<impl DBReader>,
request: BackgroundRequest,
) -> SubsystemResult<Vec<Action>> {
match request {
BackgroundRequest::ApprovalVote(vote_request) => {
issue_approval(ctx, state, vote_request).await
}
BackgroundRequest::CandidateValidation(
validation_data,
validation_code,
descriptor,
pov,
tx,
) => {
ctx.send_message(CandidateValidationMessage::ValidateFromExhaustive(
validation_data,
validation_code,
descriptor,
pov,
tx,
).into()).await;
Ok(Vec::new())
}
}
}
async fn handle_approved_ancestor(
ctx: &mut impl SubsystemContext,
db: &impl DBReader,
target: Hash,
lower_bound: BlockNumber,
) -> SubsystemResult<Option<(Hash, BlockNumber)>> {
const MAX_TRACING_WINDOW: usize = 200;
use bitvec::{order::Lsb0, vec::BitVec};
let mut all_approved_max = None;
let target_number = {
let (tx, rx) = oneshot::channel();
ctx.send_message(ChainApiMessage::BlockNumber(target, tx).into()).await;
match rx.await? {
Ok(Some(n)) => n,
Ok(None) => return Ok(None),
Err(_) => return Ok(None),
}
};
if target_number <= lower_bound { return Ok(None) }
// request ancestors up to but not including the lower bound,
// as a vote on the lower bound is implied if we cannot find
// anything else.
let ancestry = if target_number > lower_bound + 1 {
let (tx, rx) = oneshot::channel();
ctx.send_message(ChainApiMessage::Ancestors {
hash: target,
k: (target_number - (lower_bound + 1)) as usize,
response_channel: tx,
}.into()).await;
match rx.await? {
Ok(a) => a,
Err(_) => return Ok(None),
}
} else {
Vec::new()
};
let mut bits: BitVec<Lsb0, u8> = Default::default();
for (i, block_hash) in std::iter::once(target).chain(ancestry).enumerate() {
// Block entries should be present as the assumption is that
// nothing here is finalized. If we encounter any missing block
// entries we can fail.
let entry = match db.load_block_entry(&block_hash)? {
None => {
tracing::trace!{
target: LOG_TARGET,
"Chain between ({}, {}) and {} not fully known. Forcing vote on {}",
target,
target_number,
lower_bound,
lower_bound,
}
return Ok(None);
}
// even if traversing millions of blocks this is fairly cheap and always dwarfed by the
// disk lookups.
bits.push(entry.is_fully_approved());
if entry.is_fully_approved() {
if all_approved_max.is_none() {
// First iteration of the loop is target, i = 0. After that,
// ancestry is moving backwards.
all_approved_max = Some((block_hash, target_number - i as BlockNumber));
}
} else {
all_approved_max = None;
}
}
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tracing::trace!(
target: LOG_TARGET,
"approved blocks {}-[{}]-{}",
target_number,
{
// formatting to divide bits by groups of 10.
// when comparing logs on multiple machines where the exact vote
// targets may differ, this grouping is useful.
let mut s = String::with_capacity(bits.len());
for (i, bit) in bits.iter().enumerate().take(MAX_TRACING_WINDOW) {
s.push(if *bit { '1' } else { '0' });
if (target_number - i as u32) % 10 == 0 && i != bits.len() - 1 { s.push(' '); }
}
s
},
if bits.len() > MAX_TRACING_WINDOW {
format!(
"{}... (truncated due to large window)",
target_number - MAX_TRACING_WINDOW as u32 + 1,
)
} else {
format!("{}", lower_bound + 1)
},
);
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Ok(all_approved_max)
}
fn approval_signing_payload(
approval_vote: ApprovalVote,
session_index: SessionIndex,
) -> Vec<u8> {
(approval_vote, session_index).encode()
}
// `Option::cmp` treats `None` as less than `Some`.
fn min_prefer_some<T: std::cmp::Ord>(
a: Option<T>,
b: Option<T>,
) -> Option<T> {
match (a, b) {
(None, None) => None,
(None, Some(x)) | (Some(x), None) => Some(x),
(Some(x), Some(y)) => Some(std::cmp::min(x, y)),
}
}
fn schedule_wakeup_action(
approval_entry: &ApprovalEntry,
block_hash: Hash,
candidate_hash: CandidateHash,
block_tick: Tick,
required_tranches: RequiredTranches,
) -> Option<Action> {
let maybe_action = match required_tranches {
_ if approval_entry.is_approved() => None,
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RequiredTranches::All => None,
RequiredTranches::Exact { next_no_show, .. } => next_no_show.map(|tick| Action::ScheduleWakeup {
block_hash,
candidate_hash,
tick,
}),
RequiredTranches::Pending { considered, next_no_show, clock_drift, .. } => {
// select the minimum of `next_no_show`, or the tick of the next non-empty tranche
// after `considered`, including any tranche that might contain our own untriggered
// assignment.
let next_non_empty_tranche = {
let next_announced = approval_entry.tranches().iter()
.skip_while(|t| t.tranche() <= considered)
.map(|t| t.tranche())
.next();
let our_untriggered = approval_entry
.our_assignment()
.and_then(|t| if !t.triggered() && t.tranche() > considered {
Some(t.tranche())
} else {
None
});
// Apply the clock drift to these tranches.
min_prefer_some(next_announced, our_untriggered)
.map(|t| t as Tick + block_tick + clock_drift)
};
min_prefer_some(next_non_empty_tranche, next_no_show)
.map(|tick| Action::ScheduleWakeup { block_hash, candidate_hash, tick })
}
};
match maybe_action {
Some(Action::ScheduleWakeup { ref tick, .. }) => tracing::debug!(
target: LOG_TARGET,
"Scheduling next wakeup at {} for candidate {} under block ({}, tick={})",
tick,
candidate_hash,
block_hash,
block_tick,
),
None => tracing::debug!(
target: LOG_TARGET,
"No wakeup needed for candidate {} under block ({}, tick={})",
candidate_hash,
block_hash,
block_tick,
),
Some(_) => {} // unreachable
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}
fn check_and_import_assignment(
state: &State<impl DBReader>,
assignment: IndirectAssignmentCert,
candidate_index: CandidateIndex,
) -> SubsystemResult<(AssignmentCheckResult, Vec<Action>)> {
const TICK_TOO_FAR_IN_FUTURE: Tick = 20; // 10 seconds.
let tick_now = state.clock.tick_now();
let block_entry = match state.db.load_block_entry(&assignment.block_hash)? {
Some(b) => b,
None => return Ok((AssignmentCheckResult::Bad, Vec::new())),
};
let session_info = match state.session_info(block_entry.session()) {
Some(s) => s,
None => {
tracing::warn!(target: LOG_TARGET, "Unknown session info for {}", block_entry.session());
return Ok((AssignmentCheckResult::Bad, Vec::new()));
}
};
let (claimed_core_index, assigned_candidate_hash)
= match block_entry.candidate(candidate_index as usize)
{
Some((c, h)) => (*c, *h),
None => return Ok((AssignmentCheckResult::Bad, Vec::new())), // no candidate at core.
};
let mut candidate_entry = match state.db.load_candidate_entry(&assigned_candidate_hash)? {
Some(c) => c,
None => {
tracing::warn!(
target: LOG_TARGET,
"Missing candidate entry {} referenced in live block {}",
assigned_candidate_hash,
assignment.block_hash,
);
return Ok((AssignmentCheckResult::Bad, Vec::new()));
}
};
let res = {
// import the assignment.
let approval_entry = match
candidate_entry.approval_entry_mut(&assignment.block_hash)
{
Some(a) => a,
None => return Ok((AssignmentCheckResult::Bad, Vec::new())),
};
let res = state.assignment_criteria.check_assignment_cert(
claimed_core_index,
assignment.validator,
&criteria::Config::from(session_info),
block_entry.relay_vrf_story(),
&assignment.cert,
approval_entry.backing_group(),
);
let tranche = match res {
Err(crate::criteria::InvalidAssignment) => return Ok((AssignmentCheckResult::Bad, Vec::new())),
Ok(tranche) => {
let current_tranche = state.clock.tranche_now(
state.slot_duration_millis,
block_entry.slot(),
);
let too_far_in_future = current_tranche + TICK_TOO_FAR_IN_FUTURE as DelayTranche;
if tranche >= too_far_in_future {
return Ok((AssignmentCheckResult::TooFarInFuture, Vec::new()));
}
tranche
}
};
let is_duplicate = approval_entry.is_assigned(assignment.validator);
approval_entry.import_assignment(tranche, assignment.validator, tick_now);
if is_duplicate {
AssignmentCheckResult::AcceptedDuplicate
} else {
tracing::trace!(
target: LOG_TARGET,
"Imported assignment from validator {} on candidate {:?}",
assignment.validator,
(assigned_candidate_hash, candidate_entry.candidate_receipt().descriptor.para_id),
);
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AssignmentCheckResult::Accepted
}
};
// We check for approvals here because we may be late in seeing a block containing a
// candidate for which we have already seen approvals by the same validator.
//
// For these candidates, we will receive the assignments potentially after a corresponding
// approval, and so we must check for approval here.
//
// Note that this already produces actions for writing
// the candidate entry and any modified block entries to disk.
//
// It also produces actions to schedule wakeups for the candidate.
let actions = check_and_apply_full_approval(
state,
Some((assignment.block_hash, block_entry)),
assigned_candidate_hash,
candidate_entry,
|h, _| h == &assignment.block_hash,
)?;
Ok((res, actions))
}
fn check_and_import_approval<T>(
state: &State<impl DBReader>,
approval: IndirectSignedApprovalVote,
with_response: impl FnOnce(ApprovalCheckResult) -> T,
) -> SubsystemResult<(Vec<Action>, T)> {
macro_rules! respond_early {
($e: expr) => { {
let t = with_response($e);
return Ok((Vec::new(), t));
} }
}
let block_entry = match state.db.load_block_entry(&approval.block_hash)? {
Some(b) => b,
None => respond_early!(ApprovalCheckResult::Bad)
};
let session_info = match state.session_info(block_entry.session()) {
Some(s) => s,
None => {
tracing::warn!(target: LOG_TARGET, "Unknown session info for {}", block_entry.session());
respond_early!(ApprovalCheckResult::Bad)
}
};
let approved_candidate_hash = match block_entry.candidate(approval.candidate_index as usize) {
Some((_, h)) => *h,
None => respond_early!(ApprovalCheckResult::Bad)
};
let approval_payload = approval_signing_payload(
ApprovalVote(approved_candidate_hash),
block_entry.session(),
);
let pubkey = match session_info.validators.get(approval.validator as usize) {
Some(k) => k,
None => respond_early!(ApprovalCheckResult::Bad)
};
let approval_sig_valid = approval.signature.verify(approval_payload.as_slice(), pubkey);
if !approval_sig_valid {
respond_early!(ApprovalCheckResult::Bad)
}
let candidate_entry = match state.db.load_candidate_entry(&approved_candidate_hash)? {
Some(c) => c,
None => {
tracing::warn!(
target: LOG_TARGET,
"Unknown candidate entry for {}",
approved_candidate_hash,
);
respond_early!(ApprovalCheckResult::Bad)
}
};
// Don't accept approvals until assignment.
if candidate_entry.approval_entry(&approval.block_hash)
.map_or(true, |e| !e.is_assigned(approval.validator))
{
respond_early!(ApprovalCheckResult::Bad)
}
// importing the approval can be heavy as it may trigger acceptance for a series of blocks.
let t = with_response(ApprovalCheckResult::Accepted);
tracing::trace!(
target: LOG_TARGET,
"Importing approval vote from validator {:?} on candidate {:?}",
(approval.validator, &pubkey),
(approved_candidate_hash, candidate_entry.candidate_receipt().descriptor.para_id),
);
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let actions = import_checked_approval(
state,
Some((approval.block_hash, block_entry)),
approved_candidate_hash,
candidate_entry,
approval.validator,
)?;
Ok((actions, t))
}
fn import_checked_approval(
state: &State<impl DBReader>,
already_loaded: Option<(Hash, BlockEntry)>,
candidate_hash: CandidateHash,
mut candidate_entry: CandidateEntry,
validator: ValidatorIndex,
) -> SubsystemResult<Vec<Action>> {
if candidate_entry.mark_approval(validator) {
// already approved - nothing to do here.
return Ok(Vec::new());
}
// Check if this approval vote alters the approval state of any blocks.
//
// This may include blocks beyond the already loaded block.
let actions = check_and_apply_full_approval(
state,
already_loaded,
candidate_hash,
candidate_entry,
|_, a| a.is_assigned(validator),
)?;
Ok(actions)
}
// Checks the candidate for full approval under all blocks matching the given filter.
//
// If returning without error, is guaranteed to have produced actions
// to write all modified block entries. It also schedules wakeups for
// the candidate under any blocks filtered.
fn check_and_apply_full_approval(
state: &State<impl DBReader>,
mut already_loaded: Option<(Hash, BlockEntry)>,
candidate_hash: CandidateHash,
mut candidate_entry: CandidateEntry,