// Copyright 2019-2020 Parity Technologies (UK) Ltd. // This file is part of Polkadot. // Polkadot is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // Polkadot is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with Polkadot. If not, see . #![cfg_attr(not(feature = "std"), no_std)] /// Money matters. pub mod currency { use primitives::v2::Balance; /// The existential deposit. pub const EXISTENTIAL_DEPOSIT: Balance = 1 * CENTS; pub const UNITS: Balance = 1_000_000_000_000; pub const CENTS: Balance = UNITS / 100; pub const MILLICENTS: Balance = CENTS / 1_000; pub const GRAND: Balance = CENTS * 100_000; pub const fn deposit(items: u32, bytes: u32) -> Balance { items as Balance * 100 * CENTS + (bytes as Balance) * 5 * MILLICENTS } } /// Time and blocks. pub mod time { use primitives::v2::{BlockNumber, Moment}; use runtime_common::prod_or_fast; pub const MILLISECS_PER_BLOCK: Moment = 6000; pub const SLOT_DURATION: Moment = MILLISECS_PER_BLOCK; pub const EPOCH_DURATION_IN_SLOTS: BlockNumber = prod_or_fast!(1 * HOURS, 1 * MINUTES); // These time units are defined in number of blocks. pub const MINUTES: BlockNumber = 60_000 / (MILLISECS_PER_BLOCK as BlockNumber); pub const HOURS: BlockNumber = MINUTES * 60; pub const DAYS: BlockNumber = HOURS * 24; // 1 in 4 blocks (on average, not counting collisions) will be primary babe blocks. pub const PRIMARY_PROBABILITY: (u64, u64) = (1, 4); } /// Fee-related. pub mod fee { use frame_support::weights::{ WeightToFeeCoefficient, WeightToFeeCoefficients, WeightToFeePolynomial, }; use primitives::v2::Balance; use runtime_common::ExtrinsicBaseWeight; use smallvec::smallvec; pub use sp_runtime::Perbill; /// The block saturation level. Fees will be updates based on this value. pub const TARGET_BLOCK_FULLNESS: Perbill = Perbill::from_percent(25); /// Handles converting a weight scalar to a fee value, based on the scale and granularity of the /// node's balance type. /// /// This should typically create a mapping between the following ranges: /// - [0,` MAXIMUM_BLOCK_WEIGHT`] /// - [Balance::min, Balance::max] /// /// Yet, it can be used for any other sort of change to weight-fee. Some examples being: /// - Setting it to `0` will essentially disable the weight fee. /// - Setting it to `1` will cause the literal `#[weight = x]` values to be charged. pub struct WeightToFee; impl WeightToFeePolynomial for WeightToFee { type Balance = Balance; fn polynomial() -> WeightToFeeCoefficients { // in Westend, extrinsic base weight (smallest non-zero weight) is mapped to 1/10 CENT: let p = super::currency::CENTS; let q = 10 * Balance::from(ExtrinsicBaseWeight::get()); smallvec![WeightToFeeCoefficient { degree: 1, negative: false, coeff_frac: Perbill::from_rational(p % q, q), coeff_integer: p / q, }] } } } #[cfg(test)] mod tests { use super::{ currency::{CENTS, MILLICENTS}, fee::WeightToFee, }; use frame_support::weights::WeightToFeePolynomial; use runtime_common::{ExtrinsicBaseWeight, MAXIMUM_BLOCK_WEIGHT}; #[test] // This function tests that the fee for `MAXIMUM_BLOCK_WEIGHT` of weight is correct fn full_block_fee_is_correct() { // A full block should cost 1,600 CENTS println!("Base: {}", ExtrinsicBaseWeight::get()); let x = WeightToFee::calc(&MAXIMUM_BLOCK_WEIGHT); let y = 16 * 100 * CENTS; assert!(x.max(y) - x.min(y) < MILLICENTS); } #[test] // This function tests that the fee for `ExtrinsicBaseWeight` of weight is correct fn extrinsic_base_fee_is_correct() { // `ExtrinsicBaseWeight` should cost 1/10 of a CENT println!("Base: {}", ExtrinsicBaseWeight::get()); let x = WeightToFee::calc(&ExtrinsicBaseWeight::get()); let y = CENTS / 10; assert!(x.max(y) - x.min(y) < MILLICENTS); } }