// Copyright 2015-2017 Parity Technologies (UK) Ltd.
// This file is part of Parity.

// Parity is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.

// Parity is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.

// You should have received a copy of the GNU General Public License
// along with Parity.  If not, see <http://www.gnu.org/licenses/>.

use std::sync::Arc;
use std::collections::BTreeSet;
use std::io;
use std::time::Duration;
use std::net::SocketAddr;
use futures::{Future, Poll, Async};
use tokio_core::reactor::Handle;
use tokio_core::net::{TcpStream, TcpStreamNew};
use key_server_cluster::{Error, NodeId, NodeKeyPair};
use key_server_cluster::io::{handshake, Handshake, Deadline, deadline};
use key_server_cluster::net::Connection;

/// Create future for connecting to other node.
pub fn connect(address: &SocketAddr, handle: &Handle, self_key_pair: Arc<NodeKeyPair>, trusted_nodes: BTreeSet<NodeId>) -> Deadline<Connect> {
	let connect = Connect {
		state: ConnectState::TcpConnect(TcpStream::connect(address, handle)),
		address: address.clone(),
		self_key_pair: self_key_pair,
		trusted_nodes: trusted_nodes,
	};

	deadline(Duration::new(5, 0), handle, connect).expect("Failed to create timeout")
}

enum ConnectState {
	TcpConnect(TcpStreamNew),
	Handshake(Handshake<TcpStream>),
	Connected,
}

/// Future for connecting to other node.
pub struct Connect {
	state: ConnectState,
	address: SocketAddr,
	self_key_pair: Arc<NodeKeyPair>,
	trusted_nodes: BTreeSet<NodeId>,
}

impl Future for Connect {
	type Item = Result<Connection, Error>;
	type Error = io::Error;

	fn poll(&mut self) -> Poll<Self::Item, Self::Error> {
		let (next, result) = match self.state {
			ConnectState::TcpConnect(ref mut future) => {
				let stream = try_ready!(future.poll());
				let handshake = handshake(stream, self.self_key_pair.clone(), self.trusted_nodes.clone());
				(ConnectState::Handshake(handshake), Async::NotReady)
			},
			ConnectState::Handshake(ref mut future) => {
				let (stream, result) = try_ready!(future.poll());
				let result = match result {
					Ok(result) => result,
					Err(err) => return Ok(Async::Ready(Err(err))),
				};
				let connection = Connection {
					stream: stream.into(),
					address: self.address,
					node_id: result.node_id,
					key: result.shared_key,
				};
				(ConnectState::Connected, Async::Ready(Ok(connection)))
			},
			ConnectState::Connected => panic!("poll Connect after it's done"),
		};

		self.state = next;
		match result {
			// by polling again, we register new future
			Async::NotReady => self.poll(),
			result => Ok(result)
		}
	}
}
